Glad you had fun playing the game! I will fix the issues mentioned in the comments in a post jam patch!
Pillowcase07
Creator of
Recent community posts
https://itch.io/jam/shovel-jam-2025/rate/3737135
Here's my game, I hope you have fun playing it! Feedback is much appreciated!
It is a fun little clicker game, I love the pixel art in the game and the little sound effects were cute! Looking forward to the updates you will introduce post jam, it seems like a solid little afk game to leave running in the background and check every once in awhile during your study/work,etc. breaks.
I agree with the others about the pacing being slow but overall this is a great jam entry!
https://itch.io/jam/shovel-jam-2025/rate/3737135
Here's my game, I hope you enjoy it and will be checking yours out now!
https://itch.io/jam/shovel-jam-2025/rate/3737135
Here's my game, I hope you enjoy playing it and feel free to let me know what can be improved post jam!
https://itch.io/jam/shovel-jam-2025/rate/3737135
Here's my game, I hope you have fun playing it and feedback is much appreciated!
It is a good game and you added a good chunk of minigames into the game within a very short timespan and the 3d first person view you introduced in the game is really well made and overall it's a solid game, the gym needs some music tho.
Pretty great game for a gamejam and I hope you update it post jam with gym music!
Thank you very much for the feedback!
I forgot to add the quota display as I ended up running out of time, the art took some time as I have been learning art on and off on the side with programming.
As for the character having a slide, I honestly thought it added a bit more difficulty and decided to leave it like that just to make the landing/jumping a bit more challenging as I did not know about coyote timers so players can just jump midair when falling off a ledge and that took away some of the challenge of platforming.
I do plan on adding a nicer backdrop and perhaps another level with different platform design after the jam, I am open to suggestions for what sorts of biomes/tiles you would like me to add.
I am glad you enjoyed playing the game!
P.S: The quota is randomly decided between a range of 15-30, I forgot to mention it on the gamepage.
https://itch.io/jam/shovel-jam-2025/rate/3737135
Here's my game, feedback is much appreciated!
https://itch.io/jam/shovel-jam-2025/rate/3737135
I hope you have fun playing my little game!
https://itch.io/jam/shovel-jam-2025/rate/3737135
This is my game, I would love to hear your thoughts on how it is and what things I can improve upon and learn to do better!
https://itch.io/jam/shovel-jam-2025/rate/3737135
Hey there! I would like feedback on the art and the controls/mechanics of the game. Also, I played your game and I absolutely loved it, keep up the good work!!!
https://itch.io/jam/shovel-jam-2025/rate/3737135
I would love some feedback on my game and I hope you enjoy it!
https://itch.io/jam/shovel-jam-2025/rate/3737135
Hey there! Sorry to hear about your game, would love your perspective on how my game is and what aspects of it can be improved.
https://itch.io/jam/shovel-jam-2025/rate/3737135
I would love your feedback on how it is and what I can improve on!
Hey there! glad you liked the art and sounds and had some fun, this was my first time trying procedural generation so that is why I wasn't able to figure out how to spawn them correctly and away from the walls and the same case for the artifacts spawning inside the spikes. As for the character movement someone else pointed out the same and it was because I forgot to initialize the direction variables properly to 0 within the physics process function, I was a bit sick the last week and had to program things in a rather short amount of time so I ended up messing up a lot of things, thanks for pointing the bugs out! :)
Awesome game! It starts off very easy to get the player used to the controls but then the difficulty truly ramps up when the 2nd paddle is introduced as you need to make sure both are positioned correctly to stop the balls from escaping. It feels very polished and I think it could be made into a mobile game as an on-the-go time-killer. Good Job!


