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Hey there! glad you liked the art and sounds and had some fun, this was my first time trying procedural generation so that is why I wasn't able to figure out how to spawn them correctly and away from the walls and the same case for the artifacts spawning inside the spikes. As for the character movement someone else pointed out the same and it was because I forgot to initialize the direction variables properly to 0 within the physics process function, I was a bit sick the last week and had to program things in a rather short amount of time so I ended up messing up a lot of things, thanks for pointing the bugs out! :)