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I had a good time exploring the various rooms, and trying to make sure I had not missed anything.

There did seem to be something odd going on with the movement, I'm not sure if it was intended or not.  It didn't seem to consistently bring me in the exact direction I thought it would go upon keypress.

I also noticed that sometimes an artifact would spawn inside a set of spikes.  Also, there was once where a set of spikes spawned halfway into a wall.

Overall good fun, and cute art and sounds.

https://www.twitch.tv/videos/2465932488?t=0h29m25s

Hey there! glad you liked the art and sounds and had some fun, this was my first time trying procedural generation so that is why I wasn't able to figure out how to spawn them correctly and away from the walls and the same case for the artifacts spawning inside the spikes. As for the character movement someone else pointed out the same and it was because I forgot to initialize the direction variables properly to 0 within the physics process function, I was a bit sick the last week and had to program things in a rather short amount of time so I ended up messing up a lot of things, thanks for pointing the bugs out! :)