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arctia

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A member registered Jun 20, 2021 · View creator page →

Creator of

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Congratz! Yeah, prism faces aren’t equilateral so that’s why the light gets deflected at different angles :). We plan to make them equilateral for the sake of users though

This initial configuration take you to a solution at least. The level infact has 3 solutions and maybe more. Press on the line to display the hint :)

Hint

Thank you for playing the game! Level 11 is the last one and the difficulty increased by a lot.. I can provide some suggestions if you want

Yeah, going with a selectable slot without keeping the left mouse button pressed seems the way to go. I will try to give the user more precision by letting him inserting an angle manually while maintaining the "old" mouse way with a 1° plus shift. 
Thank you very much for the suggestions, stay tuned for the update

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Thanks for the feedback! You're right about the controls, that's currently what I'm trying  to fix. I'm experimenting with:
- smaller rotation increments (1-2 degrees vs current 2 degrees)
- mouse wheel support for finer control
- holding shift for precision mode 
Which approach sounds most appealing, or do you have other ideas?

Thank you for the feedback! We will try to be more detailed on what is happening, by adding health bars and something that show monsters stat

Thank you for playing and streaming our game!

Your suggestions are gold, we will try to implement them as soon as we can.
A little sound for spawn and lane swap feels really good! And a little codex between the level is already under construction

Glad you liked the game! 

There is a little helper text displayed at the beginning of the first level (and it could be triggered again by clicking on the top left "h" button) but a visual helper would be more efficent for showing items and how materials were produced (slimes are the only ones that creates resource by being on the field) . We'll try to be more clear in the next game jams.

Thanks for playing and for the feedback 

thanks and yeah, that selector is way too small and keep your eyes glued to the right edge, we'll release a little update after the voting ends to fix this too

Thanks for the nice feedback! I do indeed got inspired from PvZ even though I never played it :)

actually there isn't an option to toggle hp bars right now, but it is planned for a future update. Also we do plan to add a queue system to the lane, do you think it will fit or not?

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Thank you for the feedback!

There is a little yellow indicator on the right for which lane you've selected. We didn't make in time to make something more appealing to the eye.

around 2'000km.

As a secondary suggestion I would loved to have savedata persistance between game openings

Gald that you liked it! 
Never heard of that game, I will give it a try maybe I'll get some inspirations

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Definitely the funniest entry I tried. Enjoyed what I played, even if I didn't got that far maybe

Congratz

That was fun!! Really cool entry 

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Slimes are indeed mandatory, we do plan to let split that power across other units in the future.
Have you used objects? 5th level require you to do so if you don't want to rely on stronger monsters. The best and simple strategy is starting by spamming only slimes for a bit to farm resources, then spawn your stronger units and relying on items activation

Thanks for the feedback!

Yup, units stats are missing for now and would be a cool addition for the future. Also some indicator for heroes power.

Yeah, you should be prevented to upload new build of the game but you can modify the page itself

:)

oh, so those effects were permanent! Sincerely I didn't find anything wrong from being slow, we're underwater after all. Also I guess thats an addition to the experience, if synced with nice sounds and music. 

Thanks for the entry, I had fun with it 

Liked the atmosphere and the car physic. I do have some suggestion and some reports

- It's easy to  get lost, so a minimap would be so cool with the possibility to mark a spot also 
- Add some mouse control to zoom out a bit, else when going up a hill all you see is the rover

I think I encountered a bug (?) once I gathered enough crystals I activated an obelisk, then tried to go back to the base with B but all glitched out and freezed.. (I'm on linux if that helps)

Anyway good entry, I liked the slow pace 

Nice one! I find it really funny to play, also I wowed when I saw the snake movements. Nice attention to details.

You did a good job, congratulations on your entry

Glad you liked the UI and the controls, I tried my best at them this time.

We ended up nerfing the heroes at the very last moments of the jam, while the game became a lot easier that ruined the pace of the levels sadly.

We also planned to have secondary skills but time knocked at the door so soon!
We do plan to modify it a bit after the voting period ends to at least to make the game really look like what we had in mind at the very beginning.

Thanks for the constructive feedback and for trying our game, that means a lot already 

That was  quite interesting! I liked the art and sounds stands all good together. 
Sad that it ended that fast though, if you'll going to work on it in the future I'm pretty sure I will give it another try. 

Coool, I was fashionated about all the rendering and the concept, even though some craters feels like black holes

Nice jam entry

As someone stated already nicely polished work. I like when people puts effort in narrating the story, and you're doing that quite good.

I enjoyed playing it and hoped there was more to it, used only a flag throughout the game :o

Congrats for the entry!

liked the intro and the gameplay too! Cool point to have four different characters. 

Some parts are a little frustrating to do, but it may be just for me (the lower left part of the map)

Oh and those were really cute minions! Good job

Nice entry, I really liked the intro cool colors and everything. 

Liked the rpg elements and the way you need to play conservative. 

hoped the UI was a little more polished though.
Found some bugs that leave past battle on screen, that occurred when 3 slimes in a row engaged me in a fight

good job and hope to see more

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That was quite funny, nice sounds too. As someone stated already the footstep may benefit the game a lot

nice work anyway

Really cool concept! Though I didn't understand what all the items do the game it's enjoyable and with a good retro vibe

I would loved more input methods and perhaps at least a background music, I'll come back in the future if you are going to update the game

Glad to hear that you played it all, we'll add more info on the units for sure after the jam voting ends, so the balance could be clearer. We'll try to fix the text speed to let the user decide it too.

Thanks for your feedback and understanding.

Ahahah those benefits are what got us all!

I'm glad you enjoyed the experience, we really tried our best in such a short time.
You are right, we'll work on those improvements in the future (the heroes really deserve it).

We appreciated the constructive feedback, let's keep growing 🌱

 

Loved the song and not only, I find the game really enjoyable! I find it a little painfull to see all those green animations on screen sincerely, and would have liked a little more explanation on using the stuff you have. Anyway I would say I can play it per hours, really good entry!

Great entry! As someone stated already the timing could be taken on when retrying a level. And I would loved more options where to put the traps. Anyway really liked the game, good job!!

this is a really cool idea and realization!! Loved it, I hoped there was more to play sincerely. Gooood job!

Thanks for the feedback and for playing our game! Sadly I had only the last day of the jam to build the levels and nobody could do some playtesting. The fact that placed cards cannot be swapped is intended but yeah with more playtesting I would have changed that for sure. Lesson learned for the next games!

Nice submission! I enjoyed playing as a chimp, as a huge fan of them although failing miserably their actual strength!

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Liked it, although I was kinda confused on inputs, something gain focus and pressing space and mouse got me some weird stuff. I loved the light beam to persist after hitting the wrong spot, and liked the level stars too! Found kinda hard to hit the angle you wished for as already stated but that's not so easy to achieve, unless you have enough time or played with something similar in the past. Great entry! I'll came back for sure if you are going to update the game after the jam end

p.s: even if music can be distracting sometime I would recommend to add a little base to keep players playing to the rhythm :)

thanks for playing and your feedback! I messed it up too with the mouse so I went the keyboard route, and had no time to figure out how to do that properly in the end but yeah even mine need a rework.

At the beginning the non 90* was just to resolve a little bug, but once fixed I've decided to keep it like that anyway since I do not wanted to have issues on some cases that I might come into with some formulae I used, so in the end yeah it was just a trick to avoid potential bugs, since I allowed fixed rotation angles.

The music is a bit repetitive and I agree that's distracting too, but I enjoyed playing that in a loop while I was designing the levels ahah 

Wow, that was amazing! Really cool concept and realization, I would loved something more playable but it feels complete anyway. Good job!!