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roburab

128
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A member registered Nov 14, 2023 · View creator page →

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(1 edit)

That's a neat concept. I felt like all weapons were useful. I liked the little dinos :)

Didn't like the CRT effect much, but that's my only complaint. Well done!

This nails the theme. Great visuals and audio. I wish there had been a bar to see how damaged my weapons are, even if it's not retro accurate. Overall I liked it!

This was pretty good, but using escape for the web version, especially when it captures the mouse, is not good.

I couldn't exit the camera, because the web version would take me out of fullscreen, or mouse control and not out of the camera. I reloaded the browser, didn't take up the camera, then I got a super loud jump scare.

I liked the presentation and the game, but there are some keyboard functions to keep in mind for the future.

To anybody wondering: K to shoot.

Ended up winning by guarding one crystal and standing in place from 25% to 100%. That took a while.

When I was jumping around I was missing coyote time (allowing you to jump shortly after leaving a platform, just feels a lot better) and a retry button. Always having to start the game up again after falling down by accident was a bit annoying.

As a gamejam entry it was alright. Make your next game playable in the browser, so more people play it.

The graphics person in me says: too many tris for N64 style graphics.

Nice environment. Bug looks cool. I assume you wanted to add more, but there wasn't enough time. It happens. Keep on rocking, you two

This was pretty good!

I didn't read that it's a warioware-like and had to figure that out myself, but when I did, it made sense.

Cute presentation and music, well done, especially for a 1 person team!

It's a bummer it's not getting many plays. The curse of games, that have to be downloaded. It's unfortunate, but most people only play games in the browser. Having screenshots also helps.

Beosil (maker of Pixel Pacball) brought me here. This is a really cool pinball variation, that feels really polished.

My one complaint is that the ball was super fast when it reached the flippers and I rarely could react on time. But other than that it's really well done and I enjoyed it a lot.

I ate the gross cake

This is one tough pac-man. So many ghosts. I agree with the others: would have been nice if the game resolution was bigger. I also got stuck at walls.

Other than that, the screen effects were cool, it had a mini map with the pellets. Well done

I put on a video I could listen to and played through this. Yup, this is a successful combination. Wasted a lot of time with this. Good job

Great take on the theme. Very creative. It felt good to play and the music was very relaxing. Good job!

Game feels and looks good, well done!

A really cool and clever concept, that I'm surprisingly bad at. I'm always surprised how some gamejam games manage to expose my flaws.

It's really cool tho. And you are a solo dev? And it's your first gamejam? No way

A retro gamejam and this is the first pinball game I get to play (out of the 40 I played already).

This is really good. Very nice idea and execution. And it's a pinball game you can complete!

A bit claustrophobic, but I'm happy about every gamejam platformer, that isn't precision jumping.

The mini map and the slow realisation, that the tunnels formed an image was pretty cool. Overall pretty cute.

Another game that tricked me into working... I enjoyed it though. It was charming.

At some point after floor 30 I stopped playing. I think I knew what was coming and I stopped lighting torches quite a while ago. Where I was going I didn't need eyes to see.

I can see what you were going for and the mood was there. I liked what was there and I'm sure with more time there would have been more I would have liked.

I liked the feel of the controls. Really had something of being on water. I wish the wave occupied more of the screen, so I would have more space to dodge the seagulls.

But for solo dev and first gamejam, it's a good job!

At first I didn't like the music, but it grew on me and fit the hell theme. It felt lynchian.

A bit too punishing for my taste, especially the enemies rushing at you from off screen.

Love the vibe. Combat felt a bit too slow, but there is no disconnect between sword hit and attack (which isn't a given in a jam game).

Especially for a solo dev it's really well done. Congrats!

Thumbs up for having coyote time in your game

I liked that the game had a little story, but those rocks. They came at me way too fast. Way too fast...

This is a neat little game! I really enjoyed it. Good work and congrats on your first game jam!

I wished there was some coyote time for the jumps (allows to jump shortly after leaving a platform), but other than that pretty good. Good job!

Nice little game. I got into a digging frenzy and ran into an enemy...

Nice, after playing some very punishing jam games, I enjoyed that this was made to be played through.

I got the feeling I got healed when I moved, which is a great way to incentivise moving. Very neat visual effects too. Good job!

That was cute. I really enjoyed this game.

Pro tip: go for POWER POWER POWER

Nice vampire survivor. I like the graphics. Simple, but looks good and works. As I became an unstoppable thunder machine, the game slowed down quite a bit, due to the amount of effects and enemies.

Good job on your first gamejam! Making a game in a week, that can be played through from start to finish is already a win. Unfortunately most people only play games in a browser.

36K points first try, my fingers are tired now.

Really well made, really cool effect, well done!

Inspired by old beat em ups and tough like one. Man, those drills can go and kick rocks.

This was nice. Finally a puzzle platformer I could beat :D

Good job solo devving and on your first game jam!

This isn't a game, it's a job.

It's well done though. :D

I tried this game several times. Only got a grey screen when I hit earth. Then I got blue letters on the grey screen. But only for a second. I couldn't read them, as they were there for too short and mostly off screen. Quite mysterious.

Quite relaxing. Nailed the retro theme.

The new mechanics were cool, but the playing space felt too big for snake. Especially because you can shrink in this version. Good job tho, very retro :D

I only got above 2 upgrades once. A bit too punishing for my taste.

Good job on your first gamejam tho

This is clever. I like this. I'm terrible at it, but I like this!

Really cool game and good job on your first game jam!

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Can't play, because the page isn't published yet.

Edit: got to play it. I was so good I beat the boss with one shot :D

This is a clever and cool combination. I really dig the concept and the style.

But boy is it difficult. Unfortunately not in a way that I want to complete it.

Very touhou. :D