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A jam submission

Leshachikha: Protector of the forestView game page

A hand-drawn strategy game about trapping invading forest thieves.
Submitted by Josep Valls, Daniil Rozhkov, HeroCreep, bryn_music, IanYe — 1 hour, 33 minutes before the deadline
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Leshachikha: Protector of the forest's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#153.8103.810
Theme#174.1904.190
Originality#203.9523.952
Graphics#293.9523.952
Overall#393.4763.476
Accessibility#752.8572.857
Fun#792.9052.905
Controls#1052.6672.667

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2.1

Wildcards Used
transfer takeover, consequences

Game Description
A hand-drawn strategy game about trapping the forest essence thieves.

How does your game tie into the theme?
Leshy and Leshachikha are forest spirits in the slavic mythology. Folk tales around them have been told for centuries to warn children of the dangers of the forest.

Source(s)
https://github.com/josepvalls/otter-clap

Discord Username(s)
josepvalls

Participation Level (GWJ Only)
0

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Comments

Submitted

Very nice art, SFX, and music really gave it a nice feel. Gameplay was fun to start but felt a old after a while, maybe waves or time limit would have helped seemed to just go on and on.

But overall nice submission.

Submitted

Great concept and I really dig the art style

Submitted(+1)

Interesting strategy there behind trapping the humans in that specific way, nice job on the game!

Submitted (1 edit) (+1)

Played your game on stream. If you wanted to watch me go through it ive got the vod below timestamped to your game. The mechanics and graphics of the game were nice. I found the most fun part of the gameplay was the initial spawn in and trying to build up a defence to defend the one golden spot. Once the map started changing on it own in jumps (some from humans I couldnt see currently due to the many spawn positions) and more golden spots and various other things started spawning things devolved into chaos a bit and it felt more like something I would just leave on its own since it was difficult to try to move things around quick enough due to the combination of the perspective making it hard to see and all the objects on the map blocking anything you try to do quickly (making humans go around much faster than you can build a defense). Lore though was great and music worked nice


Developer

Thanks for playing our game. We already have many ideas for possible improvements. Being able to see someone playing the game is such a great way to better understand how people approach it.

Submitted

I adore the drawings. For me it felt awkward to move. I agree with the other comments. Very unique, good job!

Submitted (1 edit)

Cool game. At first it was a bit tricky to understand, I was trying to use space, but it didn't worked for me, but X key works, so no problem. Aside from that the game has an original concept and gameplay, I like that humans remember the traps placings.

Submitted(+1)

Very original take on the theme. The introduction is well-written, and Leshachikha is well-drawn. I wish the characters in the game were drawn too… That would have been awesome.

Submitted

Really loved the audio in this one. Gorgeous!

Submitted

Weird to play but very good folklore and its pretty unique.

Submitted

neat concept, very tight, and glorious visuals.

Submitted

Interesting concept, it feels very good when an enemy fall on the trap you just placed or when you block the orbs with trees although they break them later which is pretty neat, I guess maybe a way to show how much progress you need could be good like: I got 36 humans and 28 stolen essence but idk how much is left (in case its not endless). The art is very unique and stands out, good sound design aswell !

Submitted

Great game idea, I liked the art and audio implementations.

I found it a little non-intuitive to walk around the scene isometrically using AWSD. Maybe I'm not very familiar with this type of movement.

I would also love to have the ability to cross obstacles while transporting an object (tree or trap), but I understand that this is part of the game's difficulty.

Congratulations on the submission and the very original idea!

Submitted

I love the lore on this, and the clever use of the "control multiple characters" wildcard! The art while minimalistic, was charming. The setting, art style, and gameplay fit very well with the enigmatic and haunting music. I enjoyed trapping humans! A more pronounced UI might deviate from the minimalistic style, but I have to confess I didnt notice how many essence was stolen, nor humans trapped until quite far into the game. Not sure if there was a win con, but I stopped before reaching it. 

All in all, solid entry! 

Developer

No win condition yet. We planned multiple levels but ran out of time as well. Hopefully later this summer we can add that.

Submitted

I like the graphics, the isometric view makes control a bit complicated, but once you get used to it, it's fine. I don't know if it's a bug, but sometimes when I press the key to move it doesn't work the first time and I have to press it again to move. I've also had several occasions where I've prepared a trapped passage and the trees disappear without warning. I think this is normal, but I think it lacks an indicator to warn you in advance. Otherwise, the game is pretty fun, even if it quickly becomes repetitive. I really enjoyed playing it.

Developer(+1)

The clearing is something we added last minute. If you effectively blocked the humans completely and there is no trap to knock them out where they are they will clear up a path. I wanted to animate that but we ran out of time. It’s on top of our to-do after the voting period.

Submitted(+1)

The artwork and the music were great, and I thought it was a really good use of the 'Folklore' theme.  It did take me a little time to get used to the ASDW mapped to isometric movement, maybe try a click to move to grid square type system? Also It might be nice to have some breathing room between waves of humans maybe, like with tower defence, you get x seconds to prepare. Otherwise I think it has great potential, I look forward to seeing what it becomes. Good work.

Submitted

It took me some time to get an understanding of what I was meant to do. It was helpful that the controls were listed in the description below, and I didn't realize for a long time that I could move the trees. Occasionally the pathways would be spontaneously cleared out and all my traps and trees would disappear without warning. I think I'd like to at least have a clue that was about to happen.

Overall, the art is nice and the concept is quite original. The game feels hectic and it feels like you can't really stop the humans, only delay them.

Submitted

I loved the thumbnail/cover art already and was excited to play but the game didn't load properly after the start screen... Is it just me since other people seem to be able to play? I'd like to give it a try it's anyhow available for me :)

Developer(+1)

I’m sorry to hear that. I have to admit that I’ve been working with Godot 3.5 for a while and this is my second foray into 4.x. I think there are still some compatibility issues with the web exports and they only work properly on Chrome. I’ll try to make OSX and Linux builds available but didn’t have time before the game jam deadline.

Submitted

No worries at all and thank you. I'll keep my eye out.

By the way, that's the reason I'm currently mainly using 3.6. I had an HTML export issue with 4.x. in a game jam I joined last year. So I can imagine the pain there.

Submitted

The graphics are beautiful and an impressive amount of work for one artist in the time given. I also liked the story and the link to the gam theme. The gameplay was fairly simple but fun to play, though I found the controls counter-intuitive.

Developer

Thanks for your comments. Any feedback on the controls would be appreciated. We tried to keep them simple with a single key press to perform most actions, would you had prefer to switch the X and Y directions on the isometric view maybe?