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JetParrot's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #24 | 3.700 | 3.700 |
| Use of the Limitation | #33 | 3.150 | 3.150 |
| Overall | #33 | 3.275 | 3.275 |
| Enjoyment | #34 | 3.050 | 3.050 |
| Concept | #43 | 3.200 | 3.200 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Only me, my friend helped me with some prop meshes
Software used
Unreal engine 4 blender photoshop
Use of the limitation
This game is limited with time, you have to optimize your strategy to achieve better results.
Cookies eaten
2 yogurts 1 pizza a lot of potatoes and chickens
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Comments
I believe i can fly!!!!!
simply lovely
Pretty cool ! I just wish the jetpack felt more impactful. Great job !
I loved the look of the game! Low poly art is so appealing to me haha. Once I got the hang of the controls (I usually invert them from how they are in your game), I was having a lot of fun! Great work!
Very fun game but it would be better if turning left and right was also mouse. It's a little confusing to turn with both keyboard and mouse at the same time
Love the graphics! Took me a second to figure out the controls, but I think if the controls were smoother and the bird flew faster (or just felt faster), this would be fun to master!
Really cool game! Fun and challenging -awesome job! :D
nice game , controls really takes getting used to . Great job!
Cool concept and execution here! I'd love to see the controls be tweakable though, as I struggled with the mouse sensitivity here when trying to line up my bird with all of the gems. Thanks for making and sharing your game!
Good controls for the parrot, it impressed me.
Good job! 😊
This game brought back my old memories of missions with toy airplanes in GTA VC :0
I loved the graphics and vibes, well done!
Controls are a bit hard to get used to. Cool tho :)
It’s pretty cool, it reminds me of the spyro flying stages
my only complaint is that pitch was bound to mouse up/down, i would’ve preferred if W and S were pitch (i use relatively low mouse sensitivity so i had to move my mouse a lot to turn)
Thank you, for playing! Yeah, I had a feeling that controls could feel inconvenient a bit
like the game said, i did get pretty used to them after a bit!
and i do appreciate how you can control your roll too- that combined with the very granular control of pitch let me do some cool stuff!
Bombirdillo Parrotillo!!!!