Very cool
Sushyk
Creator of
Recent community posts
The player controller really feels amazing, release ready even. I liked the presentation a lot too. Although the gameplay doesn't fit me that much I think you did a great job at executing on it.
Tutorial is a wall of text tho, if it had been line by line it would've been much better. All egg minigames feel polished.
Imma give some feedback since it's you first game. Difficulty could be a bit higher, You used pixel art textures, but they look a bit blurry because of the texture sampling method. Try changing it to point (or whatever point is called in ct.js). Audio is really a key aspect of games, add it next time!
That's a touch too hard, which is normal for gamejam games, especially if it's your 4th one. Don't worry, next time try to make it so easy that you could play it with your monitor turned off. It's natural, that when you're making the game it seems very easy cause you've spent time playing with the mechanics already. The non-gameplay aspect is really polished. I like the main menu, the [esc] quit effect and the credits. cool game, although too hard for me which made it not as fun as it could've been.
I remember this 4 part series opening my eyes on a bunch of topics. I'm sure the 2022 10-part one is even more polished, though it's more than 30 hours of footage. Other than that when it comes to Unity specifically I'd suggest finding someone to mentor you in your next jams. I wish I had done that, because the only other way is trial and error. In regards to game design I need to reccoment "The art of game design" by Jesse Schnell. It is floating around the internet for free, but for legal reasons piracy is bad :)













