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Sushyk

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A member registered Jul 04, 2021 · View creator page →

Creator of

Recent community posts

Very cool

I'm glad you liked the game! We used some assets we own so it's a mix. That is a werid bug indeed, I have no idea what could it have been

The player controller really feels amazing, release ready even. I liked the presentation a lot too. Although the gameplay doesn't fit me that much I think you did a great job at executing on it.
Tutorial is a wall of text tho, if it had been line by line it would've been much better. All egg minigames feel polished.

I like it, this mechanic is known to be fun. The tutorial felt kinda interupting the very fast gameplay. It could've been just one tutorial level in the beginning. It was fun

I cooked too many abominable messes before realizing that there's a cookbook haha. Cool game

The art is really good, cool stuff!

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Cool game although I'm not a fan of puzzle games but I enjoyed the artstyle and the polish in tree animations. I feel like the limitation hindered it's potential tho.

I raged, goal accomplished :)

Thank you! I played and rated your game

I kinda didn't get it to be honest, but! congrats on making a game straight in html.

I feel like it's a bit hard :(. Art is nice tho, good job

Your scope is surprisingly big, congrats on executing. I liked how you made the ladder. However due to the big scope some elements could be more polished. Art could get more consistent. I feel also that a pixel perfect camera would be nice. Good job on doing so much in so little time!

Imma give some feedback since it's you first game. Difficulty could be a bit higher, You used pixel art textures, but they look a bit blurry because of the texture sampling method. Try changing it to point (or whatever point is called in ct.js). Audio is really a key aspect of games, add it next time!

Cool game! I wished though that maybe at first the area to aim for was a bit wider to teach the player

I liked the cutscenes. Movement feels a bit rough, but there are a lot of levels. Cool scene transitions. I'm curious why did you guys make some levels require the player to move to the left initially? I enjoyed

Too hard :( Great aesthetics, awesome music. I appreciate the random pitch of the beak effect

I love the artstyle, overall enjoyed the game. Music gets a bit harsh after some time. And it's hard to get the controls immediately. If it showed somewhere "Throw hat [RMB]" when you have a hat it'd be nice 

Controls are a bit hard to get used to. Cool tho :)

That's a touch too hard, which is normal for gamejam games, especially if it's your 4th one. Don't worry, next time try to make it so easy that you could play it with your monitor turned off. It's natural, that when you're making the game it seems very easy cause you've spent time playing with the mechanics already.  The non-gameplay aspect is really polished. I like the main menu, the [esc] quit effect and the credits. cool game, although too hard for me which made it not as fun as it could've been.

I like the responsiveness of the ball and the drawing lines mechanic which disappear smoothly. I feel like there isn't a whole lot of content here though. It's a fun interpretation of the theme, perhaps could use more playtesting and polish (like my game lol)

The amount of content the game has really is surprising, many enemies, levels and a boss in 3 days is impressive. The downsides would be in my opinion the audio and the innovation aspect. Really good game especially for the novice category

Short, clever, elegant. Only downside I can think of is that the main mechanic isn't the most original as far as I know. Good submission nonetheless

Cool idea, cute art, I'd say for making a game alone there is a reasonable amout of actual content, which is not a ton, but a respectable amout. The gameplay doesn't give me butterflies, but is easy to understand and nice to solve.

I remember this 4 part series opening my eyes on a bunch of topics. I'm sure the 2022 10-part one is even more polished, though it's more than 30 hours of footage. Other than that when it comes to Unity specifically I'd suggest finding someone to mentor you in your next jams. I wish I had done that, because the only other way is trial and error. In regards to game design I need to reccoment "The art of game design" by Jesse Schnell. It is floating around the internet for free, but for legal reasons piracy is bad :)

There's no problem with that, it's just a gamejam :) 

It's a shame there are only 3 levels and you need to click to get into one.   Pretty fun :)

appropriate for the jam :)

Simple little game, appropriate for this jam :)

Cool game, immense respect for the tutorial. It's perfect - teaches you everything in a few seconds.

I don't like that the idea is copied 1:1. If it's not I'm sorry, there is a popular mobile game like this. I think I also couldn't lose.

I could see this as a minigame somewhere :)

Wish there was a fullscreen option. You can play with the itch page. Puzzles remind me of Portal.

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Take it as a compliment, but I don't believe you've made it in three days.  Could you list premade assets? This sadly disqualifies the game for me. If you've made the majority of the game in 3 days then chapeau bas and I'll actually rate your game.

???

2 days and 16 hours before the deadline is brave :)

A few tips from a semi-experienced jammer.   Firstly you almost need to provide a web build to get rated. If you're making a game in Unity why not include it? Secondly don't ship the "BurstDebugInformation_DoNotShip" folder :) it doesn't do anything. 

A very simple clicker with outstanding art.  If there were a "visuals" category you would've dominated it.

The controls are brokenn, and the camera movement feels inverted to me, it feels like I'm flying a helicopter. Otherwise than that, the gameplay is simple, sadly I can't enjoy it very much because of the controls.  :(