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DavidGGdev

138
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2
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8
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2
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A member registered Jan 13, 2024 · View creator page →

Creator of

Recent community posts

Nice little puzzle game.

Good job! 😊

I would’ve never thought of making a roguelike, brilliant idea.

Good job! 😊

Challenging but fair, I love the idea, my favorite so far.

Good job! 😊

I'm glad you liked it, thanks for the feedback 😊

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I should have explained that it’s a double jump, I assumed the player would understand, and I didn’t have that issue with the game testers. 

As for the path you need to follow, the platforms themselves indicate the level’s direction; I didn’t use arrows or lights because I didn’t find it necessary, but I understand it can be confusing to some people.

 
Thanks for the feedback 😊

(1 edit)

Thanks for the comment 😊

(1 edit)

I'm glad you liked it, thanks for the feedback 😊

I love the idea, maybe it could be a bit easier to handle everything.

Good job! 😊

Good controls for the parrot, it impressed me.

Good job! 😊

Interesting idea, I like that you can choose two characters depending on how you want to play.

Good job! 😊

I just saw that this is your first game, so let me start by congratulating you and offering a bit of advice. For a bullet hell game, try to keep enemies on the sides of the screen instead of placing them in the middle, as it makes it harder to see and dodge the bullets. It's better if they stay static or remain near the edges.

Good job! 😊

I love the idea, but I find it hard to predict the physics of the food.

Good job! 😊

Thanks for the feedback 😊

An original take on making a Flappy Bird-style game.

Good job! 😊

Original idea and good graphics.

Good job! 😊

Good puzzle game. I appreciate the square's speed, it makes things more dynamic.

Good job! 😊

My run ended when the timer was at -6. I guess that’s a bug.

Good job! 😊

Good puzzle game, but I wish it had more difficulty.

Good job! 😊

I find the controls a bit frustrating because of the character's inertia. I’m not sure if it’s intentional or not. The graphics are good.

Good job! 😊

Simple graphics, but the mechanics are decent. The bullet drop is a bit too much.

Good job! 😊

I really like the concept of completing challenges with the goal of extending the game.

Good job! 😊

I didn’t expect to play Beyblade with birds holding knives. If there were a category for originality, you’d definitely get 5 stars.

Good job! 😊

The camera movement makes me a bit dizzy. I’d like to be able to control it or keep it fixed in the air.

Good job! 😊

Visually, I love it. The sounds are very immersive.

Good job! 😊

I like the concept, and the art is cool.

Good job! 😊

I love the visuals and I appreciate that the game mechanics are original.

Good job! 😊

I like the concept, but I don’t feel the sensation of having played. The hitbox of the bullet or the enemy is too big, making it so you defeat enemies with just 3 shots."

Good job! 😊

I like the concept, but I don’t feel the sensation of having played. The hitbox of the bullet or the enemy is too big, making it so you defeat enemies with just 3 shots.

Good job! 😊

The presentation of the game is very clean and nice, but you don't see what is ahead of you. Also, you can still play even when the time's up.
Good Job! 😊

We've tested the game with four people to adjust the difficulty but nobody considered it difficult enough, thanks for the feedback

Graphically, it's amazing that you have added an intro.

Good job! 😊

I like the concept, but I find the control of the jump direction frustrating because sometimes I don’t have enough time to turn the arrow and position myself properly for the second jump.

Good job! 😊

It won't open.

The graphics are very original. I think the hitbox should be a bit more forgiving.

Good job! 😊

I downloaded the game, but it won't open. Am I the only one?

I really like the idea. The music becoming more intense as time runs out is a good touch. Since it's a platformer game, I recommend learning to implement some mobility improvements, like coyote time."

Good job! 😊

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I love seeing rhythm games. The graphics are really pretty! The only thing I would have changed is making the game vertical to enhance the experience. Good Job! 😊

You can see the pain of the war in her eyes 😔

Thanks for the comment. Adjusting the difficulty has been a headache, on one hand, we wanted it to be challenging, but at the same time, we didn't want it to stress players out.

(1 edit)

I lacked context about why they were dying, but after reading the comments, I understood.

Good visuals and an original idea. Great job! 😊