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In what situation would you want to use personal resources before area resources?

There was a big debate about the DoNotUse priority when it was first added. It was decided that having it still consume them when you get low makes it way to easy to min/max them. Only a small percentage of players ever change priority away from auto, and most of those that do would rather keep it as a bit of a challenge to manage.

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For example air when there's no (or insufficient) generation, but you can still make some with your rover lets you stretch it out a bit more. (relevant in the very start and at the end of mining in laurion)

Also, it should at least not add the DoNotUse to the time remaining, or

Hmmm. I do agree  it could extend your maximum survival time in those situations. But I think it's only a very small percentage of players who would want to micromanage to that level. I'll make a note to look at it at some point, but I'm not sure how I'd do it without further complicating the UI.

Fair enough. Though as it stands, the mining requires even more micromanagement (or an enormous waste of time and management while throwing yourself at it)

maybe double clicking an air tank when the internal air tank's full (or almost full) would add the surplus to area resources?

(+3)

Also: maybe add a "unlock uranium vault" impossible action to remind people about what they're supposed to do when they come back after the update.

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I think it'd be very helpful when mining the obelisk, if there were additionally an option to do so manually when there was power. If you could avoid using the air recycler, then you'll always have enough power to fuel the water recycler and keep going.

This actually calls up a bit of an inconsistency, that:

  • Laurion uses power to make air
  • Your rover makes air without consuming power, but only while it has power
  • The lost rover is implied to have run out of power due to using it all to make air

You're talking about min/maxing your air production by always using it from the source that makes the air for free whenever possible.

This inconsistency has been know for a while, but continues to exist because everyone agrees that it would be extremely un-fun if your rover was constantly draining power for air and water because it'd be unnecessarily complex. Since the game also doesn't currently have the features it'd need in order to do that, it seems silly to spend dev time making a feature that the majority of players would dislike.