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Hmmm. I do agree  it could extend your maximum survival time in those situations. But I think it's only a very small percentage of players who would want to micromanage to that level. I'll make a note to look at it at some point, but I'm not sure how I'd do it without further complicating the UI.

Fair enough. Though as it stands, the mining requires even more micromanagement (or an enormous waste of time and management while throwing yourself at it)

maybe double clicking an air tank when the internal air tank's full (or almost full) would add the surplus to area resources?

(+3)

Also: maybe add a "unlock uranium vault" impossible action to remind people about what they're supposed to do when they come back after the update.