The ai on your enemies is great. The states they go through for getting a cube to throw, and then finding the player and throwing at them makes for fun gameplay. I do think making almost everything black in level 3 is a bad choice for difficulty scaling. I do think they were faster along with that as well. Also, in addition for a button to slow down is a suggestion I’d have. Just adding left shift for walking might make the gameplay more in depth. A quick slider in the main menu, or a settings panel might be the next thing I’d add so that players can change there mouse sensitivity. At times it was very difficult to aim.
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YoTo's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall Rating | #8 | 3.875 | 3.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Greetings, I love how upon opening the game, it gives out well detailed instructions to play the game, they are well described and get straight to the point. A critique for your betterment of this game would be trying to slightly ton down the player speed, and when it comes to colliding to props like walls, that there should be minimum jitter.
This was very fast paced and fun, almost like a Doom meets dodge ball sort of game. The speed was a little jarring and took some getting used to but after the adjustment period it was really fun. Only real change I would make would be in the buttons, maybe have the left mouse click pick up the items and the right one firing because I found my hand cramping a little when trying to maneuver as well as pick up the items but I will also admit that I am not used to playing on PC so that very well could be a me thing. Overall very fun game
I love the move speed of this game hahaha. It is a nice challenge to try to hit enemies while moving blazing fast. I noticed the game is pretty well polished too. I love the lerping of colors when enemies get hit and the colors of the hearts are a nice touch. I think it's a great snow-ball fight type game for sure, would be awesome if you went on with this and made it multiplayer with some extra features, or maybe even went full on in the snowball direction haha.
At first the movement speed seemed too fast but I slowly got used to it as I played. I loved the hearts jumping in the air after defeating an enemy and the rainbow aspect to them on screen and in the UI. Being able to use the LMB and RMB to throw was also really nice. For the cubes, since they had a collision tied to them, I saw a couple times the AI would end up pushing a cube while chasing it causing them to be stuck in the cycle unless I picked up the cube they were chasing. A nice touch to spice up gameplay would be some powerups, different terrain ( multi level / heights ), or different types of cubes to throw. Overall the game was enjoyable and I was able to reach the end of the 3rd level. Good Job!
Yoto is a great surprising experience. I love it when the enemy can do the exact same as the player to give a more challenging playing field. As well as the enemies can also pick up and rush down the player the same way you can!
I did notice however that there is no quit button or pressing ESC for a menu during gameplay, and the tossing of the red cube can be inconsistent, although that seems intentional and possibly due to Unity's odd physics.
I like how this game reminds me of dodge ball, but instead everyone is after you. Good job with the red cubes collision not being able to leave the game (when I tried). Although do not know if you did this on purpose but when you lose you are still able to go onto the next level.
The game looks like it would be very fun conceptually, however, I have some issues with it.
The collision for the cubes was inconsistent- sometimes, enemies failed to be damaged, sometimes I failed to receive damage when hit.
Additionally, using E to pick up the cubes felt rather clunky- I feel it would be more intuitive if we could pick up cubes with the mouse buttons.

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