This is excellent, but it would be preferable to be able to return to the level (make a pause or save the state of the level when returning from menu? Saving would be a nice feature
Would be great to add more elements, maybe add some new mirrors that are not movable and still have some that are movable, more types of enemies/obstacles and differently colored/themed levels
Play game
Photoss DD31's itch.io pageComments
Really neat emergent puzzling.
The hexes work really well.
Executing plans can be very fiddly and frustratingly timing-dependent. Maybe let the player lock a mirror so it doesn’t get pushed around by lasers and bugs? Perhaps even just one at a time. It’d help cut down on the tedium a lot, I think.
Laser sfx gets really grating after a minute or two.
Thanks for playing!
I keep thinking to myself that for now I should make mirrors stay in place just because there is little opportunity to set them up in a way that you, as a player, would benefit from their movement on hit. There are also those moments where you feel like "eehh I shouldn't have let that beam dig further".
Noted annoying sounds.
Similar to previous DD version. Main differences:
- Grid is now hexes instead of squares. I'm experimenting with freedom of direction that comes with hexes
- Movement is now tank-like, because it's hard to make absolute directions clear on a hex with keyboard. Thanks to anon who suggested this
- Movement is expressed in linear sliding instead of teleportation in hopes to make movement feel better
- Enemies don't chase you. They also slowly endlessly spawn
Leave a comment
Log in with itch.io to leave a comment.