Play Gloom
Gloom : Surrounded's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mood | #14 | 4.125 | 4.125 |
Theme | #44 | 3.875 | 3.875 |
Audio | #46 | 3.500 | 3.500 |
Game Design | #55 | 3.375 | 3.375 |
Overall | #65 | 3.500 | 3.500 |
Graphics | #117 | 3.000 | 3.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Well, lot of things ? Checked
Mood with pressure? Checked
Doom style FPS? Not really my jam, but for sure make their impression
The demons remind me of the "Bad souls" from the movie "Ghost" :D you even put a procedurally generated map ... Really impressive.
I wish there were more things to do other than run and hit enemies... maybe save some lost soul? maybe power ups? maybe loot?
- well, it's still a jam entry so .. not that much of time
yeah fair enough :D
Thank you for your entry
Cool little game, reminds me a bit of Doom. If you want to continue on this project an ammo counter would be one of the things I'd add first.
I like fast paced movement shooters. But the best tactic is to run backwards all the time because the demons are hard to hit. So i ended up just running in a circle outside of the city and not exploring much of the city itself. So maybe add a goal that requires you to explore the city. Other then that fun game ^^
Wasn't able to play or rate this because I have a Mac, but I caught your game on the Twitch stream, and I've got to say it looked really neat! I like how much you can explore the city as you go around and purge it of the phantoms. The hitboxes seemed a little strict, but a little tweak here and there and you've got something that has a lot of potential. Great work!
Thanks for making a Mac build! The city is fun to go around, although it's hard to explore when the ghouls are around, of course. Found myself often hitting the e key instead of the r key to reload, so I'd probably rekey it if I could (although I understand that the "r" stands for "reload," so it's the best default key for the action). Aiming wasn't as bad as I would have guessed from the stream, although like in the stream, I think I found going out of the main building area made managing the ghoul horde much easier for me.
Great job overall! There's a lot of polish here, and that parkour-ish shooter idea that you were aiming for is executed very well by what you made. I made sure to leave a good rating for a job well done!
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