you asked for feedback, so sit up straight and pucker your face holes -
you're very visual focused, which is nice, but people don't need nor want stellar art to enjoy a game
humans play video games in their laziest of states. jam devs are kind-hearted, and will not drop the game as fast as someone would after coming across it in the wild. work around presenting low commitment and constant reward.
the music slider setting doesn't seem to last into the actual game postprocessing settings benefit from a checkbox to disable them altogether good job having audio sliders, you've definitely done jams before the start screen has the perfect balance of visual information and attention to colour pallete by the second level it felt like too much commitment to progress.