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Definitely a aspect that I didn't think about, just finished watching the video understood what u were saying and now I totally agree, I've played games like those.i feel nice when the control rests upon me!

Now the only thing that I will be searching about is the balance cuz giving too much control / options sometimes can lead to frustration and can increase the development time also.(Here not talking about just art but far beyond that like unexpected way of completing a level,i.e for my game was the second last level u could flying them with the box.i initially thought of fixing it as a bug but now I will reconsider those kind of choices)

A very very big thanks to you for the help.

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you are incredibly welcome