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(+2)

In response to Cons #2, I was thinking that if the currently selected option was highlighted green it would be easy to tell what's selected. Then for the mouse hover for selecting options, the current method of enlarging the pie wedge and adding text seems clear enough to me. Also, assuming you made a blunt weapon, then put just one ingot on the anvil, the Z menu should have no green highlight when you pull it up (no current selection). I was going to recommend defaulting to blades, but that won't make sense once 1 ingot shields are implemented too.

As a side thought, maybe instead of just indicating current selection inside the Z menu, there could be text or something in the corner of the screen or hovering over the anvil that tells you what your current hammering will result in.

(+1)

I think those are good ideas, I'll implement that or something similar, to help players know what was there last selection. Shouldn't take me too long to put together.

Thank you!!

Hi there, I love this idea but I simply ask that you don't make the indicator purely colour-coded for those of us that are colourblind (approx. 5-10% of your players). Thanks!

this would be perfect, because going safe by SHOWING it would remove the necessity of opening up the Z menu - for me it is bugged after one ingame day of playing, btw :P the curser is not always showing. At the beginning it was always visible and starting from the "menu" middle, very very good if that was always the case.

Could it be because I am playing in window mode and I am doing other things (and not quitting the game so I don't have to cool down shit all the time :P )