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(+1)

Okay, 0.0.72 here we goooooo


Pros

  1. You fixed the bug about one ingot blunt results - now you just do not GET a result - maybe add a notification there? people WILL ask why nothing happens when they hit the thing [and might not know they have blunt selected, see below "z menu"]
  2. You fixed the bug about one ingot sword results when you had a different material in a 2+ setup before. Awesome! This both removes an exploit and loss of money :)
  3. Crafting seems to work as intended, overall the z menu is less buggy, but see below
  4. After 1) fixing your graphics 2) entering sandbox and fixing your graphics and 3) entering shop mode and fixing resolution scale, it seems that the graphics settings stay fine!

Good job!!

Cons

  1. The z menu could/should show the current setting you are in, so people KNOW where they are. Maybe not with the selection icon but with a darker color so ... if you hover with the mouse you get the colored version, but if you don't hover, you still see which one is active? Because right now there is no way of knowing which type you did select so everytime you come back to the anvil you SHOULD re-select it [which does then work flawlessly sooooo it's not a big issue]
  2. Weapons still disassemble and become heated? My PC can handle this but it is sooo bright and I need to cool all my blades before I can start working, this really is bothering me and keeping me from playing the game more often than literally a whole day so I don't have to reload


I did not test the materials bugging out by dragging them over each other, I will do this later. Do you have an idea when you have time to address the disassembling and the heating? This really is is meh :P


But don't let all of this distract you from the fact that this is an awesome game, you did a very good job so far, and the transparency you show and the interaction you have with all of us in here really shows that you are dedicated. Above all, please keep this up, if you can. This really means a lot :)

(+2)

In response to Cons #2, I was thinking that if the currently selected option was highlighted green it would be easy to tell what's selected. Then for the mouse hover for selecting options, the current method of enlarging the pie wedge and adding text seems clear enough to me. Also, assuming you made a blunt weapon, then put just one ingot on the anvil, the Z menu should have no green highlight when you pull it up (no current selection). I was going to recommend defaulting to blades, but that won't make sense once 1 ingot shields are implemented too.

As a side thought, maybe instead of just indicating current selection inside the Z menu, there could be text or something in the corner of the screen or hovering over the anvil that tells you what your current hammering will result in.

(+1)

I think those are good ideas, I'll implement that or something similar, to help players know what was there last selection. Shouldn't take me too long to put together.

Thank you!!

Hi there, I love this idea but I simply ask that you don't make the indicator purely colour-coded for those of us that are colourblind (approx. 5-10% of your players). Thanks!

this would be perfect, because going safe by SHOWING it would remove the necessity of opening up the Z menu - for me it is bugged after one ingame day of playing, btw :P the curser is not always showing. At the beginning it was always visible and starting from the "menu" middle, very very good if that was always the case.

Could it be because I am playing in window mode and I am doing other things (and not quitting the game so I don't have to cool down shit all the time :P )