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It'll be interesting to see what the artist thinks a conveyor belt in the style looks like. I am pixel art challenged and have settled for a low detail dall-e one( I just told it to match the style from the background buildings and the cat animation). I really thought I had seen one in the miscellaneous platformer assets pack.

Hey. That’s an interesting question. I unfortunately don’t have too much time to create an intricate version of this (lots of work and projects at the moment), but I created a quick one here. Hopefully it is useful to you in some way.

Here is the link to the Aseprite file and the spritesheets: https://www.dropbox.com/scl/fi/kobapizblj9f25avch53p/ConveyorBelt.zip?rlkey=pttvms2okfpsdfxgefkii8s2m&dl=0

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It's perfect! I will throw the gif into gimp and get the different frames as different layers. I wasn't expecting my game to have such custom things, it's pretty invaluable to me. Thanks so much!!

Glad to hear that.

The Dropbox link contains all the layers and separated sprites so you don’t need to extract it from the gif if that is easier :)

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I am sure as soon as I open it in Aseprite everything will make sense. I think it's still very good. Currently working on that. I have a quick question what single color or gradient of RGB colors(or hexadecimal) should i make the rope? Maybe I can swap them or change the gradient depending on it's length.

Sorry for my late response to this. Your game and the overall style looks amazing!

For the rope, I think a color that contrasts with the background would be a good choice. Usually it would be black, but because there is a lot of black in the background I would choose either the light purple color to keep the color palette consistent or maybe the light blue. Or a gradient of those like you said. Let me know how that looks or what you come up with.

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Hello, just an update. Implemented bow sprites and some other goodies, the other bugs will fix soon for sure. I really like how it came together for pulling the bow out considering it's rendering all the limbs separately based off of the box2d model's position and rotation. For stowing the bow reversing the animation didn't look as good. Will fix the conveyors and implement sticky arrows next. Am I using the white borders for the conveyors correctly? Have a good one

That looks awesome! Love the dynamic bow as well. The white borders were essentially meant for the end or edges, but works the way you used them as well.

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The gameplay is getting there! I repurposed the bulletImpact animation for the blood lol. I'm glad you like the look that came together in this little prototype world. I have been working non stop on this. Too bad the video doesn't show the landing dust it looks awesome.

Damn. This is looking so sick🔥 Each time I look it just keeps getting better and better.