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Hello, just an update. Implemented bow sprites and some other goodies, the other bugs will fix soon for sure. I really like how it came together for pulling the bow out considering it's rendering all the limbs separately based off of the box2d model's position and rotation. For stowing the bow reversing the animation didn't look as good. Will fix the conveyors and implement sticky arrows next. Am I using the white borders for the conveyors correctly? Have a good one

That looks awesome! Love the dynamic bow as well. The white borders were essentially meant for the end or edges, but works the way you used them as well.

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The gameplay is getting there! I repurposed the bulletImpact animation for the blood lol. I'm glad you like the look that came together in this little prototype world. I have been working non stop on this. Too bad the video doesn't show the landing dust it looks awesome.

Damn. This is looking so sick🔥 Each time I look it just keeps getting better and better.

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Used some of the enemy animations. What do you think? I'm debating whether to use an explosion animation or particle effects for player/fireball collision. My internet has been sketchy so not much progress lately.

Looks insanely cool man. Love the musical commentary lol. Hope your internet stops being sketchy. I’m excited to play this.

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A little update. Just been defining the physics. I have to admit I have to work on adding different buildings to the city. I realize the background looks like squished as well that's probably next. Next exiting thing is buoyancy physics and fishing! Hope you find yourself in good health

Looking cooler and cooler each time!

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Feel free to follow the youtube account, I'm gonna stream on youtube from time to time too.

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Great, just subscribed :)