Hi, Could I please ask you to send me an email to deadrevolvermusic@gmail.com, then I’d be happy to help you there.
Thanks.
Hey, thanks for that! Sorry for my late response, but that font is the “Arcade” font which is in the font pack here: https://deadrevolver.itch.io/pixel-font-pack
Hope this helps :)
Thanks. Just to make sure, is this basically like the hanging/swinging animations that are already included or how would they differ (the one above the spin in the examples on this asset page).
There is a small run transition animation in the pack already as well, but I feel it might need improvement. I’ve added that to the todo list as well.
Thanks for the feedback :)
Hi. Unfortunately there isn’t an official sample project. I did create a project as I made the tiles to make sure everything works correctly in an actual project, but it is very messy at the moment. If you could send me an email to deadrevolvermusic@gmail.com, I’d be happy to send that to you if the messiness doesn’t bother you.
Regarding the tiles not connecting perfectly and the colliders issue, I’d like to help. Could I ask if you could send a screenshot of what the specific issue is?
Thanks.
Hi, have you checked out this pack: https://deadrevolver.itch.io/pixel-platformer-enemy-sprites
Hi,
Sorry I haven’t been adding a lot of new animations recently. Got caught up with work projects and barely any free time. I’ve added these to the list, but unfortunately, I can’t say exactly when I’ll be able to create them. I really apologize and hope I get more free time soon to add these.
Thanks for the suggestions and congratulations on your prototype.
Hi Asago,
Thanks for confirming, I understand now. Apologies for the late response over the weekend.
Could I kindly ask if you could send me an email to deadrevolvermusic@gmail.com so I can send you the newly created indicators to confirm if they are correct before I add them to the asset and release the update?
Thank you.
Sorry for my late reply. It doesn’t show in the font installer, but should show when used in the engine or anywhere else. I tested it in Unity and it is working as shown in this screenshot:

Can I ask if you could send me a screenshot of what it looks like when you try to use these characters in Unity? Thank you.