Hi, Thank you so much. The tileset can be sliced using 16x16 tiles. Please let me know if this helps or if you need any further assistance and what specifically you need help with.
Dead Revolver
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Hi,
Thanks for the message! Great to hear the assets are useful in your game dev journey.
Regarding resources and tutorials, I don’t have any custom tutorials. But there are a few good ones on YouTube explaining how to setup and use tilesets/tilemaps, like for example this fairly short and simple one: https://www.youtube.com/watch?v=PDlwQM1AnYI
If you could send me an email to deadrevolvermusic@gmail.com, I’d also be happy to send you the demo Godot project with the tileset setup.
I hope this helps.
Hi,
Thank you for the feedback.
- Sorry for the oversight on my part on this and #2, I don’t know how I missed that. This is now included as ButtonI in the new version I’ve just released.
- I’ve added the third frame called “DropdownFocused” in the updated version.
- The frame used here is Sprites/Panels/Blue/PanelLarge.png
Please let me know if this helps. Thanks again.
Kindest regards, Dylan
Hi,
I think here are two pretty good videos on how to achieve this in Godot:
How to create the rain: https://www.youtube.com/watch?v=jWFXJcKZPcg
How to create the rain splash: https://www.youtube.com/watch?v=_RLMkGo-L3o
Please let me know if you come right with this.
Thanks. I believe this can be solved in Unity by adjusting the sprites Pixels Per Unit. Select all the sprites in the project window, and in the inspector find the “Pixels Per Unit (PPU)” and lower it. 16 or 32 should usually work. After clicking Apply you should see it change everywhere.
Please let me know if this helps.













