Hi,
Thank you! :) Just to confirm, how are you importing the sprites into Unreal so I can maybe try find a way to have this not happen in the future?
Thanks.
Sure.
So basically we have two ways to extract sprites from sprite sheets.
1) automatically : unreal will try to find the best bounding box for each sprite then extract them, but this often lead to issues where separated pixels or not aligned pixels are treated as a whole image to export
( Screenshots, 1 yellow square = one image detected to extract)


