Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Flopsgamer

9
Posts
3
Followers
15
Following
A member registered Jun 24, 2021 · View creator page →

Creator of

Recent community posts

Let me know in the future if you need to test packs beforehand ;)

Sure.

So basically we have two ways to extract sprites from sprite sheets.

1) automatically :  unreal will try to find the best bounding box for each sprite then extract them, but this often lead to issues where separated pixels or not aligned pixels are treated as a whole image to export 

( Screenshots, 1 yellow square = one image detected to extract)










2) the other way is to manually set grids heights/length with margins.
but this works well only if the sprite sheet is clipping all the images in a good way ( thus putting every sprites in a x,y distance where x,y are the biggest "bounding box" of the biggest sprite in the sheet





---

The easiest fix is to provide One sprite sheet with big bouding boxes (like 124x124 or more to accommodate the biggest sprite)
OR
Just Put single images for complex sprites.





(so here I cropped barriers into single images so i can import the whole sprite)
(3 edits)

Epic pack, I will use it in my tiny unreal 5 game.



PS: I had to trim some aseprite files with  tiny separated pixel (like fences or trees , bush. etc) because they = are treated as a single image in unreal. but this is a quirk of the engine and the pack itself is perfect.

Thank you :0

(1 edit)

Unreal 5 build demands more than 1GB of space... working out this problem with the staff team

I don't know why, it keeps throwing errors, surely a problem on my side with ver 5.6.1 (buggiest version ever btw). I'll just wait your 5.7 build.

:)

The following modules are missing or built with a different engine version:

  PSXPBR

  VisualStudioTools

  VisualStudioBlueprintDebuggerHelper

  BulkTextureTool

Would you like to rebuild them now?


---

any help or just make a fresh project with migrated content?

this is peak

Very Cool! The mechanics are solid! I hope the multiplayer will come soon! With time and polishing it will assume!

You really have to think ahead with the bots (super aggressive in hard difficulty) and plan your resources!

Love it