That looks awesome! Love the dynamic bow as well.
The white borders were essentially meant for the end or edges, but works the way you used them as well.
The gameplay is getting there! I repurposed the bulletImpact animation for the blood lol. I'm glad you like the look that came together in this little prototype world. I have been working non stop on this. Too bad the video doesn't show the landing dust it looks awesome.
Used some of the enemy animations. What do you think? I'm debating whether to use an explosion animation or particle effects for player/fireball collision. My internet has been sketchy so not much progress lately.
A little update. Just been defining the physics. I have to admit I have to work on adding different buildings to the city. I realize the background looks like squished as well that's probably next. Next exiting thing is buoyancy physics and fishing! Hope you find yourself in good health