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E Games

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A member registered Jun 03, 2018 · View creator page →

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Feel free to follow the youtube account, I'm gonna stream on youtube from time to time too.

A little update. Just been defining the physics. I have to admit I have to work on adding different buildings to the city. I realize the background looks like squished as well that's probably next. Next exiting thing is buoyancy physics and fishing! Hope you find yourself in good health

Used some of the enemy animations. What do you think? I'm debating whether to use an explosion animation or particle effects for player/fireball collision. My internet has been sketchy so not much progress lately.

The gameplay is getting there! I repurposed the bulletImpact animation for the blood lol. I'm glad you like the look that came together in this little prototype world. I have been working non stop on this. Too bad the video doesn't show the landing dust it looks awesome.

Hello, just an update. Implemented bow sprites and some other goodies, the other bugs will fix soon for sure. I really like how it came together for pulling the bow out considering it's rendering all the limbs separately based off of the box2d model's position and rotation. For stowing the bow reversing the animation didn't look as good. Will fix the conveyors and implement sticky arrows next. Am I using the white borders for the conveyors correctly? Have a good one

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I am sure as soon as I open it in Aseprite everything will make sense. I think it's still very good. Currently working on that. I have a quick question what single color or gradient of RGB colors(or hexadecimal) should i make the rope? Maybe I can swap them or change the gradient depending on it's length.

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It's perfect! I will throw the gif into gimp and get the different frames as different layers. I wasn't expecting my game to have such custom things, it's pretty invaluable to me. Thanks so much!!

It'll be interesting to see what the artist thinks a conveyor belt in the style looks like. I am pixel art challenged and have settled for a low detail dall-e one( I just told it to match the style from the background buildings and the cat animation). I really thought I had seen one in the miscellaneous platformer assets pack.

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Here is a youtube short with conveyors made with open ai. I struggle to get it to give me transparent background animations. It said it was seam-less too lol. I am working with libgdx in Android Studio.

Which will be the best to use for conveyor belt? I have a box2d conveyor in my game I am using RUBE to just draw everything where I need it positioned. I have all 4 packs for platformers

Woah that's hardcore.