It's perfect! I will throw the gif into gimp and get the different frames as different layers. I wasn't expecting my game to have such custom things, it's pretty invaluable to me. Thanks so much!!
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I am sure as soon as I open it in Aseprite everything will make sense. I think it's still very good. Currently working on that. I have a quick question what single color or gradient of RGB colors(or hexadecimal) should i make the rope? Maybe I can swap them or change the gradient depending on it's length.
Sorry for my late response to this. Your game and the overall style looks amazing!
For the rope, I think a color that contrasts with the background would be a good choice. Usually it would be black, but because there is a lot of black in the background I would choose either the light purple color to keep the color palette consistent or maybe the light blue. Or a gradient of those like you said. Let me know how that looks or what you come up with.
Hello, just an update. Implemented bow sprites and some other goodies, the other bugs will fix soon for sure. I really like how it came together for pulling the bow out considering it's rendering all the limbs separately based off of the box2d model's position and rotation. For stowing the bow reversing the animation didn't look as good. Will fix the conveyors and implement sticky arrows next. Am I using the white borders for the conveyors correctly? Have a good one