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"Voices Of The Void" Pre-Alpha

Gather unknown signals from deep, silent space · By mrdrnose

Voices of the Void 0.8.2 feedback Sticky

A topic by mrdrnose created 80 days ago Views: 24,388 Replies: 279
Viewing posts 101 to 115 of 115 · Previous page · First page

Radial menu is not working on new computer. 

About colorfulness of new computer model - you (or Monique) can make it dirty and cleanable like bedroom shower.

Rain goes through base roof but don't go through roof of cabin in the woods. So I suggest you can copypaste whatever collision box is in it and scale it into base roof under textures lol.

Maybe UE feature, so it's unfixable, but if manequin is hooked to generator's wind blade - result is kinda odd.

Also, one time I get off ATV in front of garage on the ground without handbrake, near drone pickup point, and it's went underground while it was offscreen. Somehow it went through river "wall" and stayed in river, so I picked it up. Couldn't repeat this bug though.

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Given that the main computer now needs to be powered by the breaker, I feel like the Radar should also need power.
No event that turns off power really needs the radar for the experience as far as I am aware, and it also makes fixing transformers scarier due to not being able to know what could be around them.

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With the _bin folder keeping deleted saves, the "Delete save" text should probably be changed to make it obvious that saves aren't truly deleted anymore and can still be restored.

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Ok so I do like the most recent update, however there are 2 issues I have with it currently.

1. kerfur omega struggles to navigate around the lake and rivers, and regularly gets stuck trying to go to satellite dish Tango

2. ALL crafted scrap sells for 1 credit making crafting scrap almost entirely pointless

Are you sure you are on the most recent update? Cause the latest update addressed these issues.

it says pre-alpha 0.8.2

The latest update is 0.8.2b

It only says 0.8.2 in-game.

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Bleeding should stop on reload, to prevent death loops. Saving while dead will normally put you at 0.001 health, but saving while bleeding will perpetually cause you to instantly die to blood loss when you load back in.

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they could maybe add spawn protection for like 10 sec or 5

That is actually a good idea, can prevent the other death loops like saving near radiation.

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Fire actually emitting light would be cool, at least optionally. It looks odd seeing fire glowing in a dark area, but not lighting the environment.

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creator of votv, and you can add another update (servers that have a dynamic timer and when the servers are loaded to the maximum, they will quickly break down and the internal servers also work, but there is also a dynamic timer in processing and many servers can download a piece of information and load balancing is applied and the load is also distributed to many servers and you can speed up downloads and for this the data will not be clogged in the cables that connect to the network and make another point in the improvements is to increase the power of the servers and you can add there is a lot of load on the server and you can expect that the server will not break down so often under load and make a stolas picture in the servers well, it's not fair that the servers will be equipped with equipment in 2009 when stolas equipment in late 1989 or 1979 and make the servers update the texture when you buy an improvement in server strength and the server could become very modern but this stolas is our favorite stolas) and that's it

really awsome idea but seeing how this game is optimized i just don’t think this is really possible, but when the 1.0.0 version is almost out i think the dev will optimize his game alot (i don’t know for sure but i really hope so)

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My suggestion regarding the graphics of the game: an option for weak PCs (my PC does not have such a powerful fps of 30-35, and the temperature is too frightening for me +80 °), shadow optimization (after I set the shadows to 0, the fps became better than it was 50-65, and the GPU did not heat up above 70-78°C)

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If you are turning off shadows, you can also turn off sunlight at the bottom of the Effects tab. It gets rid of the cast light emitted from the sun itself, while keeping the passive lighting during the day.

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it may be helpful if getting the achievement for finding something out in the world told you where it is, because i've gotten two of those achievements now without actually seeing the things & have no idea where they are. this may just be my own problem; i may just have a shit sense of direction, and the low visibility from having to set the graphics basically to minimum to get a half-decent FPS probably doesn't help with that; but i thought i'd mention it

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Some "Find location" achievements seem kind of bugged, and you can just get them randomly whenever. You should usually know when you have gotten one legit, because the thing that caused it will be nearby and visible.

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Since people seem to have problems with forgetting to manually make Backups (or just not knowing they exist), an Auto-Backup feature could be neat.

Functionally the same as Autosave, but it makes Backups on a longer timer instead. It could have a (customizable?) max backup limit before hard deleting the oldest one, maybe with something to differentiate them from manual backups to not have them get deleted.

Abandoned Kerfur should have an alternate way to deal with it, even if it is just running away. All other combat threats have some non-combat way to deal with them, but Murderfur is an exception, which is sort of a problem due to how it can still spawn even without Extreme Combat enabled.

My idea is simply just running away from it, where it will eventually lose interest in you and leave if you stay far enough away.

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Okie Dokie! Loving everything so far, but it could be better! 

A few ideas I have in mind for QOL and/or little improvements:

1. Selecting images for custom posters could be similar to the TV: select a file and display it instead of cycling through every single one.

2. Make running/sprinting a toggle, like I can change if I want to keep holding the key down to run or press a key to switch between running and walking.

3. A marker to draw on stuff. Hold LMB or RMB to leave a trail that eventually fades on an object if you're close enough to it. Can come in different variants and maybe a permanent version.

4. Make a sandwich, the food value could be some mix of the ingredients put in it and it takes a few bites to fully eat. Even if Kel doesn't like some of the ingredients thanks to food tolerance, he can still eat it thanks to the other stuff in it, or it makes the tolerance drop slower than usual.

5. A configurable alarm for the digital clock that wakes you up at a certain time. If you're already awake, it just makes some beeping noises for a few seconds before automatically turning itself off or by manually interacting with it.

6. Connect any of the TVs to a camera, or even have multiple cameras connect to a single TV. The maximum amount is how much detail the player is willing to sacrifice, or maybe 4 cameras.

That's it for now, might have some more ideas later.

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The alarm clock is already there, you just need to buy it. And it is also set up and wakes up at a certain time

Oh wait really? I should've checked then, but thanks for pointing it out.

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this is the first version i have played and i am very very impressed, i already would pay money for this, i am surprised you would call it pre-alpha. it's a fantastic horror game and i absolutely love its direction, it's very cleverly designed and the scares are fantastic -- most of the time, i'm just scaring myself!
when it comes to feedback, the broadest area i think could use improvement is making gameplay more intuitive, so LESS tutorials, less reading is needed, so people can play the game more than they look stuff up and potentially get spoiled.
as a #hardcore #gamer i could absolutely imagine much more casual players being turned off by not being able to figure out how to do important things.

i could not understand how to put an item in/out of my hand for a very long time despite looking it up. which is very important because you can't ride the ATV if your inventory bar is full.
some interactions such as putting a CD into a server or a gas can into the cremator requires you to specifically drag a physics object, not use it out of your hands, which fails quietly and is not obvious at all.

some hints towards core gameplay features such as "bagging trash for huge amounts of money" and "sv.target" could definitely use some ingame clues.

the compass being reprogrammable with sv.target is HUGE, and immediately made going outside comfortable as opposed to really stressful and slow. perhaps it could be a good idea to have a command on the satellite consoles that explains functions, such as typing in "help sv.target"

it's not obvious that bagging trash is one of the very best ways to make money because that's certainly not true in real life, and i'm sure most people would think that trash is for the cremator, which seems to produce no fuel at all from trash. perhaps your initial emails could allude to this; that the "outside team" would appreciate and reward you for cleaning up trash piles for them, if you sent it back. drop an item box on day 1, perhaps?



these are important things it took me several hours of play to learn, because they just are not intuitive or explained at all... and unfortunately, a lot of people will just skip over games if they dont get completely hooked in an hour or so. and the core gameplay is stressful enough!
as much as the design of VOTV is brilliant, this is its biggest weakness, that it could use some more help in being easier to learn without having to sit down and read, which i really don't think is all that necessary. the hints and tips menu is a crutch for that for now, and in this aspect I would agree that it could be considered a pre-alpha.

other minor things I most personally found annoying:

most of my "i can sense something" or broken pause menu events were just nothing. multiple times i just could not find out what was going on at all. which is a shame! if i am brave enough to go look around, i would like to see something happen.

also, i found cleaning the windows to still be a fool's errand. the fact they get dirty again isn't so bad, but the problem is that the dirt reappears quickly, and in the WORST spots: directly in your line of sight, as huge smudges which immediately draw my attention from the outside.
for how expensive the pressure washer is, i found it to be a very bad purchase, since it barely holds enough water to clean one section of wall, and requires you to run to the shower every single time.

i also never noticed the camera outside the front door  at all. never ever after weeks of playtime. had to have it pointed out to me. why not have it active by default?

a tiny bug: deer and the.... sun creatures, do not appear on IR at all.

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The tutorial could definitely have some work done on it. Some stuff is badly explained; explained decently, but there is enough other stuff around it that people just gloss over it; or just not explained at all.
I feel like it does expect the player to check the Hints menu, which is somewhat valid, cause it actually has a ton of useful info when you read through it. Only issue is, it doesn't tell you to, and nobody actually checks the Hints menu when they need help.

0.8.2b added an Item Box to the storage room above the garage, with a little note telling you how to use it. Selling the trash should probably be at least hinted at, rather than directly telling the player to do so. It does have more uses than just selling it, and directly telling the player to sell the trash will probably just make them not explore any of its other uses, like turning it into useful crafting materials that actually sell for more than the bagged trash.

I play on 3080Ti and i9-9900K, on full settings 20-60 fps, please optimize for high settings P.S I reduced the settings to less than half, it did not help, still lags and low fps

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The game is... generally not the most optimized. For now I recommend you turn off volumetric lighting and set shadows to 0 and the sun rays to 0. All of that and set the resolution to 80~ or something.

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