Thank you for your review! I'm cooking an update with lots of balance change and bugfixes, so stay tuned!
As for the plugin, it's MV3D by cutievirus (https://cutievirus.itch.io/mv3d), it makes tilesets 3D and has settings for first person perspective. If you're more used with MZ, there is also the MZ3D version.
Viewing post in Starting Labyrinth jam comments
Great, I'll for sure look forward to the update. From a technical standpoint the game was pretty sound. The only bugs I ran into was the locked doors having the animation that the player opened them when they were in fact still locked.
The rebalance will be nice though. I was nearly crying at the start when I would just pray my mages would survive to get off level 1. It was pure RNG if they would get hit and thus one shot by the weakest enemy. Once I hit level 3 with my spellcaster Ezekiel, I could spam the fire all and just wreck everything in sight in one cast and he was the fastest party member and usually acted before the enemies too.
I smashed everything until the boss, where he was doing triple the damage of my Knight's max HP in an attack all spell which leads me to believe I need at least 20 levels to beat him so that's where I quit for now.
But it was a super game and I'll give you a follow and look forward to that update - I want to see where this goes!