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(+1)

Congrats on submitting the game!

As chance would have it, I had the urge to check out some DRPGs lately, but I have little experience with them as Shining in the Darkness is the only one I've completed.

I found yours to be just what I was looking for. A short, sweet little intro and hub, then crack on with the dungeon diving. I think that's what puts me off a lot of the big name ones like Etrian Odyssey and the SMT games - too many mechanics having to be explained at the game start and bundling out a crappy story I don't really care about.

This game is very accessible and featured a lot of familiar classes to choose from so I found I could get going right away without too much bluster and faffing about. NGL I just had to pick the Dominator class to see what that was about and - oh my days! I am almost three weeks into a masturbation abstinence and Lilith threatened to bring that to a sticky end right there and then.

Ahem... moving on, I really liked the dungeon exploration, it's nice and neat and well done, rewards going off the beaten path to find treasure and has a decent variety of enemies. As others have said the balancing needs addressing, but other than that I applaud you on a great effort here.

I am curious as to what plugins you used to achieve the 3D dungeon aspect and 1st person view exploration? I would like to try make something like this myself but don't want to fall down a rabbit hole of looking to mix and match plugins to achieve what you have done here. If you could please tell me what plugins specifically you used for the 3d dungeon and perspective, I'll happily hunt for those myself and get started on a new project.

Anyway, all in all a sterling effort here and some good old fashioned grinding fun. Thanks for making the game!

(+1)

Thank you for your review! I'm cooking an update with lots of balance change and bugfixes, so stay tuned!

As for the plugin, it's MV3D by cutievirus (https://cutievirus.itch.io/mv3d), it makes tilesets 3D and has settings for first person perspective. If you're more used with MZ, there is also the MZ3D version.

(+1)

Great, I'll for sure look forward to the update. From a technical standpoint the game was pretty sound. The only bugs I ran into was the locked doors having the animation that the player opened them when they were in fact still locked.

The rebalance will be nice though. I was nearly crying at the start when I would just pray my mages would survive to get off level 1. It was pure RNG if they would get hit and thus one shot by the weakest enemy. Once I hit level 3 with my spellcaster Ezekiel, I could spam the fire all and just wreck everything in sight in one cast and he was the fastest party member and usually acted before the enemies too.

I smashed everything until the boss, where he was doing triple the damage of my Knight's max HP in an attack all spell which leads me to believe I need at least 20 levels to beat him so that's where I quit for now. 

But it was a super game and I'll give you a follow and look forward to that update - I want to see where this goes!