Great, I'll for sure look forward to the update. From a technical standpoint the game was pretty sound. The only bugs I ran into was the locked doors having the animation that the player opened them when they were in fact still locked.
The rebalance will be nice though. I was nearly crying at the start when I would just pray my mages would survive to get off level 1. It was pure RNG if they would get hit and thus one shot by the weakest enemy. Once I hit level 3 with my spellcaster Ezekiel, I could spam the fire all and just wreck everything in sight in one cast and he was the fastest party member and usually acted before the enemies too.
I smashed everything until the boss, where he was doing triple the damage of my Knight's max HP in an attack all spell which leads me to believe I need at least 20 levels to beat him so that's where I quit for now.
But it was a super game and I'll give you a follow and look forward to that update - I want to see where this goes!