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Razuth

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A member registered Jan 19, 2025 · View creator page →

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Resource kits recover that and they are scattered around the house, so search everywhere.

They are limited however, so don't go mental with your specials and use them sparingly.

I tend to find what we are good at and what we enjoy (or rather sometimes what we find ourselves doing) can be altogether different beasts.

After being told by multiple people that my writing is something I should include more of in my games as I am "good at it" or the writing was "eloquent", I've always found myself somewhat uncomfortable making story or narrative driven games.

My tendency was to look back over my RPG's dialogue and think to myself that I overcooked it to the point that it seemed waffly and I was unintentionally injecting padding  just for the sake of it.

The one time I made my main character mute, my writing felt so much smoother; more direct and impactful. I think the joy of monologue as opposed to dialogue is that it gives the reader (sorry - player. I can't help a bit of cynicism creeping in when I write about narrative experiences ;P) space for their imagination to roam and fill in the blanks.

That it took you three attempts to get to the final result means that like myself you likely have high expectations of your writing. 

It was nice to play this. Not only for the SNES style starter village setup that adorned my teenage years in the countless JRPGs I adored but also to get a glimpse on what could have been  (or may be) the start of a full fledged JRPG made by your good self.

Yes - I can just port the save over to the new version and resume where I left off since I saved right before that so it's no problem.

Also don't worry about not having time to fully playtest the game - I am guilty of that in some of my projects too! The jam players sometimes end up as my impromptu play testers which I don't really like but what can one do when one runs out of time, eh? 

I made it as far as I can go now and made a slight adjustment to the game rating now that I was able to play more.

There is a game breaking bug that stops me going further. To avoid spoilers it's the event that makes the third party member join, there is no switch that triggers after and it reruns the scene but the move route then freezes the game.

I really like the custom art made for the character busts!

The story is set up nicely too; the player experiences the story as a reward for playing rather than through a huge lore dump and an overwhelming intro right at the start which I really like.

Overall, a solid entry. Nice work :)

For your first game this is pretty good!

The level design is really varied and you made it look interesting to explore which is quite the feat when you get someone like me playing the game who has seen the RTP a thousand times.

I am not sure if this is intentional but I was able to walk out of bounds in the bedroom by climbing the ladder and walking on the empty space above it.

Other than that this is a solid game. Well done!

The puzzles are pretty good and require a lot of thought and planning.

I also like the level design you applied in the game; it for sure gives the impression of the claustrophobia someone would feel if they were set adrift in space in their ship.

Cool jam game :)

Thank you!

I have played a game and wish to rate for the jam but I need clarification on a possible discrepancy:



Would you please confirm that 'Horror' category is intended for the RTP jam as I believe this is a mistake and has been mixed up for the Horror Jam rating category?

I will hold off rating the games until this is confirmed either way as I don't want to misvote on anyone's games. Thanks :)

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I love what you made here - it's an extremely charming game.

It reminds me of the game 'Black Souls' but without the fanservice (which is a good thing IMO).

The story, lore and world build is all very well done; it seamlessly immerses you into a dark fantasy world chock full of atmosphere and delight.

The spell upgrade to 'Mudsling' that says it targets all foes only targets single, so that spell is redundant as is; but luckily that's a very easy fix.

The fact that you get a full heal after each battle is quite nice as the difficulty spikes are quite steep, so I encourage other players to grind so they can get stronger.

I will also give you a rating soon, but I am checking for a possible discrepancy with the rating system in the jam Discord, so rest assured you will get my rating once that is resolved.

Also I noticed that after I saved and quit the game, then restarted a session later there is no option to continue from my save, meaning all my progress was lost :(

Other than that awesome jam game and great work. I will follow with interest :)

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I love what you made here - it's an extremely charming game.

It reminds me of the game 'Black Souls' but without the fanservice (which is a good thing IMO).

The story, lore and world build is all very well done; it seamlessly immerses you into a dark fantasy world chock full of atmosphere and delight.

The spell upgrade to 'Mudsling' that says it targets all foes only targets single, so that spell is redundant as is; but luckily that's a very easy fix.

The fact that you get a full heal after each battle is quite nice as the difficulty spikes are quite steep, so I encourage other players to grind so they can get stronger.

I will also give you a rating soon, but I am checking for a possible discrepancy with the rating system in the jam Discord, so rest assured you will get my rating once that is resolved.

Awesome jam game and great work. I will follow with interest :)

EDIT: Rating submitted for the game now. If anyone is reading this then the rating category for 'Horror' is supposed to be 'Comedy'.

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So is there any plan for a browser build in the future?

Any plans for a browser build of the game?

The game looks interesting but I didn't like the look of that installer - especially for an RPG Maker game.

Thanks :)

Really unique and enjoyable game!

Great visuals - reminds me of the old dreamscape rpg maker games.

The main beef I have with the game is that the enemies do not yield any reward for the player, thus there is no incentive to fight them. To be fair to you though you did point out yourself that it is better to run. (But then we miss out on these amazing monster designs!!)

It's short but to the point and I did like the minimalist lore drop. Don't let story get in the way of a good game. Nice work overall.

The aesthetics and general vibe exuded by the game is great - it encapsulates what makes an atmospheric, dark fantasy experience worth playing.

Unfortunately my enjoyment was marred by issues with UI and proper collision detection due to the low resolution. Sometimes reaching the third map would take me back to the second if I took a step forward.

I dig the overhead Zelda style dungeons - that was a great throwback.

Overall a very good game that would benefit from a polish up post-jam. Nice work :)

Quite the surreal experience.

I like the footstep sounds, they really add to the atmosphere.

That's okay - I understand that English isn't everyone's first language but games have to be made in English for the audience and that's very difficult for non-English speakers.

If you would like after the jam you can reach out to me @Razuth on discord and I could perhaps help you with the English?

I am looking for interesting projects to hit up after the jam, so feel free to contact me if you think I may be of help.

Very interesting gameplay and mechanics; I absolutely live for games like this.

Aesthetically the game is very good from the grungy visuals to the dark and somber tone of the UI.

Likely will put a few people off due to it's inherently difficult and perseverance rewarding gameplay but I strongly suspect if it finds it's target audience then those people will adore it.

Great work and I will follow with interest.

The game has an intriguing vibe to it -  all set up nicely with the dark in tone but sophisticated visuals.

It is very... fleshy.

I think you have the bones of something really good here. It needs a polish up since the English is not good and most players will struggle to make sense of what is happening from the dialogue.

For a short game jam I think this is a solid entry. Nice job!

Interesting game.

I like how you converted the RTP to black and white, cool move; I also did that in one of my projects that I never publicized and think it works well with the vignette overlay.

Atmosphere is the game's strength and lends well to the F&H style intro and game setup in general.

Not criticize you too much for using custom art for the sprites, but they did seem to clash a little with the environments. I think employing the same tactic you used with the tilesets and making an existing sprite black and white would have looked more uniform.

I like the pop art style of the in-battle enemies and the backgrounds - nice work.

Intriguingly, I gained enough blood packs to boost my blood to the requisite 6 gallons and thought my task was then to return to the surface, sadly not - so I did not complete it yet. 

I shall return later to complete the game after checking out some more submissions.

Good work on the game, I like it :)

It's clear to see your influences on the game from the F&H style intro and the Bloodborne sword/firearm loadouts.

Although I do like the visual style, I felt that a few more colors would have benefitted since sometimes it was a little hard to discern details with just the black and white.

The game's difficulty is a Souls style level of punishing, requiring the player to pretty much loss grind enemies in order to discern their patterns; what works against them and what doesn't.

This is done to the extreme here I feel, however. Even the first enemy in DS1 lets you kill it without fear of reprise. The first enemy here knocked my teeth in when my bullet missed and my fire spell did zip and it took 2/3rds of my health from a single attack.

Don't get me wrong, I am a Souls fan and prefer my games on the punishing side. So if I had more time I would develop my skills and knowledge to beat this difficult game and be truly satisfied that I did complete something that didn't hold my hand from the start.

I apologize if my feedback sounds hyper critical but I assure this has the potential to be a really good game with a little fine tuning and balance.

The enemy art is stunning and I like how the filter is applied to the battle arena - I didn't know that was possible in VX Ace so I was blown away by that.

For what you made here in 6 days you should be well proud of yourself - this is a fantastic effort and shaping up to be a really great turn based soulslike. 

I will drop you a follow here on itch - I'd love to see how you develop the game post-jam. Awesome job :)

Really nice.

Felt like a prelude in a Dragon Quest game.

Hi Mark,

I noticed you are uploading games that are built in the RM2K/2K3 engines.

Did you know that browser build is possible so that more people will have access to your games?

I wrote some instructions for how to make web builds for 2k/2k3 here.

This is cool!

I like how the gun is not only your source of attack, but you can also use the recoil to move your character around the level.

Whoa~ I am properly spin dizzy now!

Awesome game guys, well done :)

Interesting platformer. I like that the checkpoint system is under the player's control - that's an intriguing mechanic.

This is really simple and has a great feel to it.

I like the floaty jump; the controls and physics feel really tight and well exectued.

Awesome work :)

Great idea for a browser game and smoothly executed.

I didn't play long since it's a bit beyond my skill level, but I appreciate a good puzzle game like this when I see one. Great work!

Nice and simple relaxing chess. Great job!

Great western themed game, I really dig the aesthetic!

Very nice and relaxing browser game experience.

I especially liked the timed input mechanics on the tasks - that was a nice touch :)

Great art in the intro, I really like that.

I beat the Drone Mothership and my score was 17196. Awesome game!

Hi and thanks for playing!

The issues you described sound like bugs that need addressing on my end; I will try get to them but I can't promise when it will get done.

It's been a hot minute since I worked on this game so an update is likely due anyway.

Despite the issues I am glad you enjoyed the game!

I like this - it's simple and relaxing.

Some music and SFX would have been a nice inclusion to better the experience but I like what you made here.

Fun game and perfect for browser.

My time was 1:10

Good incremental wave survival game.

Not sure what the ant's weapon was supposed to be but it works XD

Visually, really nice although I would have like to have seen a few more environmental objects for variety.

Good survival and resource management game overall.