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Razuth

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A member registered Jan 19, 2025 · View creator page →

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Interesting story; will be intriguing to see how this develops after the jam.

I like the tall, sophisticated style of the Mr. Mercer sprite and it will be good to see all the other placeholders done in that style when the game is complete. Nice work :)

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I stuck the insta-kill item in CV and got some huge EXP which helped the second character level catch up.

Then I realized I probably wanted to save those items and skipped the others.

For reference, the parts I mainly got stuck on were WP second visit, apts. trying to find the three items.

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I found the difficulty to be largely on point in all fairness.

The beauty about RPG type games is that you essentially let the player set their own difficulty to a degree. If it's too hard, you can grind until you don't get smashed by everything or too easy and you can just breeze through until the next difficulty spike.

For instance, I completed with Henry Lv28 because I like to grind quite a lot (but not as much as some people). Other folk may want to speedrun the game and beat the final boss with a Lv16 Henry or something.

Oh yeah - I had to look it up but the ending song was 'Cradle of Forest' :)

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Beat the game; really awesome. Thanks for making this!

I was impressed by the world build and level design overall; converting an existing 3D game into 2D top style is not easy and you handled that nicely.

Massive respect for making all your own art for the cutscenes and enemies without inserting AI slop. All your art looks to have been created with care and attention and it has it's own great vibe. Awesome work.

I like how you fleshed out some of the more overlooked characters (I won't go into detail to avoid spoilers) but this a great reward for fans of the original seeing some new and original work in something familiar.

Praise mode over, now for some critiques. Most of what I would like to see is easily implemented in future projects, so don't worry too much about what's coming up, heh.

I would like to see more horror elements such as some more moody sound effects and a suitable game font with a creepy looking UI for future projects as I think those would add to the game experience overall.

Would be great if you made your own portraits for the text boxes like you did with the enemies and cutscenes, too.

Speaking of the enemies, although I love them and they look great, they would look much better without the black box around them. You can fix this by making a 1000x700 plain black image and saving the file under the img/battlebacks folder then set that as a background for all your maps or you can simply make the black box transparent in a image editor. (Recommend to do both for best results.)

Some bugs I found: 

- If you look at your third picture on the right here -> The chocolate milk one? Do you see how the wall tile above the two cabinets is different from the rest of the wall? You can fix this by HOLDING DOWN the SHIFT KEY as you are placing the cabinets against the wall in the editor to have it look uniform. This is known as 'Shift mapping' and is technique that allows you to place a tile over another tile without it reconfiguring the autotiles on the tiles surrounding it.

- There is no switch after the player searches the dress in the water prison, allowing them to obtain infinite Ampoules and essentially break the game.

- There were more but I didn't log them, those are the ones I remember.

To wrap up - awesome game. Can't wait for you to release 3!

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SUPER PUNCH OUT!!! In RPG Maker???!

Man, that is just nuts.

How you made it at all deserves great praise but the fact that it is buttery smooth to play as well deserves some kind of medal. 

Hats off to you!

¿¡¡Super Punch-Out!!! en RPG Maker?

Vaya, es una auténtica locura.

El simple hecho de haberlo creado merece un gran reconocimiento, pero que además se juegue con tanta fluidez y suavidad merece una medalla.

¡Mis respetos!

Feels like a social experiment, so I will reveal my play:

Put up all the wards and defended the entire fight, never went offensive.

I thought I was going to get the 'Game Over' ending but alas; no.

This pack covers a lot of bases.

I do have a project in mind to use these in, but not sure if I have the time to make it yet.

Anyway, thanks for putting this together.

This plugin works well; is very easy to set up and get started with almost right away.

I think to improve what already exists, I would like to see:

Higher customization in terms of visual quality of life, such as the ability to move/resize the text box and the option to not filter the background gameplay.

Personally, I would not use this right now because the event obscures the gameplay too much but I really do like what you have made here - it has a lot of potential and I will keep an eye on it for the future.

Thank you for your good work :)

These are really good :)

Very solid JRPG reminiscent of a time when games were actually 'good'.

I really like the world build; it had the feel of a semi-open map whereby you had your main clear next objective but had the freedom to explore all the nooks and crannies to get extra goodies.

The dungeon design was simplistic but decent; having the player finding small keys zelda style to progress in the dungeon was a neat touch which I enjoyed.

The soundtrack and chiptune sound effects were all very charming and were seamlessly woven into the retro world.

Took me 12.5 hours to complete. Sweet game and congrats for holding my attention right until the end :)

Excellent tool.

Disk Utility is an extremely useful feature and the array of output formats is very impressive.

Followed and rated 5 STARS <3

Yeah that does help but it means if the player only has the one paper scrap (like I did) then they are essentially softlocked when they pass through the crack.

On the bright side now I know the answers to the puzzles I figured earlier then a New game won't take me long to get back there.

Just a lamp! Hi lamp!

The puzzles in this game are pretty good; it reminds me of Ao Oni.

I was enjoying it until I got softlocked at the elevator part, just outside. I searched everywhere and used all the items and got no feedback and I cannot return through the crack in the wall so I assuming I missed something that I needed to progress the game?

Loving those grungy visuals and the Felvidek style animations.

Changing the default sound effects would have helped add to the creepy vibe you had going on but this is a really good little horror jam game.

Pretty sweet RPG.

I like the overworld and the crypt areas - nicely done :)

That's great, I wish you good luck with your game!

Please let me know how it goes and if you release a demo or even a full game, I will check it out for sure :)

This was intentional and is reflective of the games it is trying to emulate (C64, Amiga CRPGs) but I do understand your point that we are used to now working with at least 4 directional sprites.

Glad you like them, regardless :)

Thank you and I do hope they serve you well!

Hi, are you on Discord? If not, then please let me know and I will post here.

Just tried the game and have some feedback for you.

Discord - @Razuth

Mate, just get a girlfriend. It usually helps.

Glad you enjoyed the game, Lenus. 

The ending does need sorting but when that will get done is anyone's guess since I get railroaded so easily :)

I like this game, it has an unsettling vibe and mysterious narrative to it.

I would like to know what your influences are for this game. To me, it reminded me of the film Skinamarink.

Looking forward to what you make next.

Not sure if it's intentional or not, but when the player beats 'Forest' the items can be carried over in to the other mini games.

I managed to get 45 laps in 'Loop' with all the items, could have got more since I had loads of items left over.

Also Crowsnest feels like a character out of Souls game lol :)

Really cool throwback game, I dig it!

Very reminiscent of early JRPGs for sure and there's a lot to like here.

The pacing's good and the game felt authentic - like it really belonged somewhere in the late eighties.

A sharp difficulty spike midgame threw me off a bit, but other than that it's pretty on point. Minimal handholding; but I could figure out where to go by talking with enough NPCs as was par for the course.

It just needs a little tidy up and fluffing out a bit (mainly late game) but I am going to guess that will be addressed in the final version.

Great game, really enjoyed it :)

Awesome - I really think your game will have a much better vibe now.

I will probably give it another whirl when you get an update sorted. 

Also you might wanna consider uploading a browser build as well as your download version. It will help with your game's accessibility as some people are concerned with online safety concerning download builds. Just make sure if you do upload one that your ZIP folder's name is different from your download file's name otherwise it will overwrite and replace it. Example - Download version - 'OITS'. Browser version 'OITS BROWSER'.

The RTP stands for 'run-time package' and is just basically another term for all the assets preloaded into a new project you create.

The door sounds are OK, I was referring to the default UI sounds (when the player is menu-ing etc). These can easily be changed under the SYSTEM tab. Changing it to pretty much anything suitable would be an improvement over what the project defaults to is a massive plus in my eyes.

Fonts must be 'True Type' fonts. You install them as normal then move the font file in to the Font folder in your RPG Maker game project folder.

Then go into the SYSTEM 2 tab in your project and type the font file name (make sure it's suffixed with .ttf) and it should load the font into your game.

Windowskins you just find free stuff with a quick Google search, then copy/paste it into System folder making sure the filename is 'Window' that will replace the default one.

These are quick guidelines but there are in depth tutorials knocking about if you struggle.

For your first game this is quite decent. 

PROS +

Creative use of lighting.

Good use of interactive environment.

Nice dialogue and writing.

CONS -

Default SFX/Font and Windowskin break the horror immersion.

Elaborating on the above - The level design along with the use of lighting is decent. You kept the scope small and together with the lighting it melds well to create a good claustrophobic horror playing environment.

I like how you can examine pretty much everything and get contextual feedback - that's a really nice touch.

The writing and dialogue is nicely balanced. Done well, to the point and not overcooked - which is very easily done so good job with that.

The default sounds, font and windowskin are counterproductive to creating a fully fleshed out horror vibe. People often neglect this and IMO it is far more immersion breaking than just using the RTP graphics

To be honest I don't ever mind people using the RTP sprites and tilesets, especially for their first project and when used well (like it is here.) 

 What bothers me more is just using the pre-set sounds (you can literally just pick from the RTP) better sounding horror game SFX that would better lend to the vibe of the game.

You can also change the color of your windows even if you don't want to download new skins for your UI. Changing your font to something more horror oriented would be great too.

Overall it's a decent game, but it is just lacking it's own personal stamp at the moment to set it apart from other horror games made in MZ.

For your first game this is a really good effort. Interested to see what you cook up next :)

Resource kits recover that and they are scattered around the house, so search everywhere.

They are limited however, so don't go mental with your specials and use them sparingly.

I tend to find what we are good at and what we enjoy (or rather sometimes what we find ourselves doing) can be altogether different beasts.

After being told by multiple people that my writing is something I should include more of in my games as I am "good at it" or the writing was "eloquent", I've always found myself somewhat uncomfortable making story or narrative driven games.

My tendency was to look back over my RPG's dialogue and think to myself that I overcooked it to the point that it seemed waffly and I was unintentionally injecting padding  just for the sake of it.

The one time I made my main character mute, my writing felt so much smoother; more direct and impactful. I think the joy of monologue as opposed to dialogue is that it gives the reader (sorry - player. I can't help a bit of cynicism creeping in when I write about narrative experiences ;P) space for their imagination to roam and fill in the blanks.

That it took you three attempts to get to the final result means that like myself you likely have high expectations of your writing. 

It was nice to play this. Not only for the SNES style starter village setup that adorned my teenage years in the countless JRPGs I adored but also to get a glimpse on what could have been  (or may be) the start of a full fledged JRPG made by your good self.

Yes - I can just port the save over to the new version and resume where I left off since I saved right before that so it's no problem.

Also don't worry about not having time to fully playtest the game - I am guilty of that in some of my projects too! The jam players sometimes end up as my impromptu play testers which I don't really like but what can one do when one runs out of time, eh? 

I made it as far as I can go now and made a slight adjustment to the game rating now that I was able to play more.

There is a game breaking bug that stops me going further. To avoid spoilers it's the event that makes the third party member join, there is no switch that triggers after and it reruns the scene but the move route then freezes the game.

I really like the custom art made for the character busts!

The story is set up nicely too; the player experiences the story as a reward for playing rather than through a huge lore dump and an overwhelming intro right at the start which I really like.

Overall, a solid entry. Nice work :)

For your first game this is pretty good!

The level design is really varied and you made it look interesting to explore which is quite the feat when you get someone like me playing the game who has seen the RTP a thousand times.

I am not sure if this is intentional but I was able to walk out of bounds in the bedroom by climbing the ladder and walking on the empty space above it.

Other than that this is a solid game. Well done!

The puzzles are pretty good and require a lot of thought and planning.

I also like the level design you applied in the game; it for sure gives the impression of the claustrophobia someone would feel if they were set adrift in space in their ship.

Cool jam game :)

Thank you!

I have played a game and wish to rate for the jam but I need clarification on a possible discrepancy:



Would you please confirm that 'Horror' category is intended for the RTP jam as I believe this is a mistake and has been mixed up for the Horror Jam rating category?

I will hold off rating the games until this is confirmed either way as I don't want to misvote on anyone's games. Thanks :)

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I love what you made here - it's an extremely charming game.

It reminds me of the game 'Black Souls' but without the fanservice (which is a good thing IMO).

The story, lore and world build is all very well done; it seamlessly immerses you into a dark fantasy world chock full of atmosphere and delight.

The spell upgrade to 'Mudsling' that says it targets all foes only targets single, so that spell is redundant as is; but luckily that's a very easy fix.

The fact that you get a full heal after each battle is quite nice as the difficulty spikes are quite steep, so I encourage other players to grind so they can get stronger.

I will also give you a rating soon, but I am checking for a possible discrepancy with the rating system in the jam Discord, so rest assured you will get my rating once that is resolved.

Also I noticed that after I saved and quit the game, then restarted a session later there is no option to continue from my save, meaning all my progress was lost :(

Other than that awesome jam game and great work. I will follow with interest :)

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I love what you made here - it's an extremely charming game.

It reminds me of the game 'Black Souls' but without the fanservice (which is a good thing IMO).

The story, lore and world build is all very well done; it seamlessly immerses you into a dark fantasy world chock full of atmosphere and delight.

The spell upgrade to 'Mudsling' that says it targets all foes only targets single, so that spell is redundant as is; but luckily that's a very easy fix.

The fact that you get a full heal after each battle is quite nice as the difficulty spikes are quite steep, so I encourage other players to grind so they can get stronger.

I will also give you a rating soon, but I am checking for a possible discrepancy with the rating system in the jam Discord, so rest assured you will get my rating once that is resolved.

Awesome jam game and great work. I will follow with interest :)

EDIT: Rating submitted for the game now. If anyone is reading this then the rating category for 'Horror' is supposed to be 'Comedy'.

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So is there any plan for a browser build in the future?