Thanks for playing.
Not sure how you could be softlocked since the game autosaves after every screen transitionand you can manually save at any time, but I will look into it :)
Thank you for the high praise, I appreciate that greatly.
There are no plans to make any extra levels even though the game does very much need them, I admit.
If there is enough clamour for it I may sit down one afternoon and make more, expand the game somehow.
Thanks for playing and glad you enjoyed :)
Thanks for the update!
I really enjoyed the level design, it looks like you put a lot of effort in to making the various maps.
While they were pretty much solid, I feel the combat options could have done with a little fleshing out to add some variety to the fights.
Overall though, good job and all the best :)
Very inventive, wittily written and refreshingly original.
It's nice to see different concepts and ideas being realized and executed well in RPG Maker, it's why I love it.
Only critique I have is next time please try submit on time, as I almost didn't get time to play and rate. That would mean we both would miss out lol.
Can't wait to see what you make in the next one :)
I am quite impressed - this is a very well put together mini RPG.
Everything is very solid and lovingly done.
I especially appreciate the puzzles, they are well thought out and varied. Not too hard or easy.
One mini gripe is I found the encounters annoying in the sense that they offer no rewards for the player, it's just better to avoid them as they are essentially time sponges with no upside to fighting them.
Other than that - fantastic effort. You kept me invested enough to get to the end.
All the best for the jam :)
Hi, I tried your game for the jam - it looks really great but unfortunately I got this error whilst playing and couldn't continue.
Please can you fix it and I will surely play your game again to give a fair rating and feedback. Thanks :)
Here is a screen grab of the error for you. It's a missing img file for the attack animation.

Thanks for playing and the nice comment!
I actually didn't use the whole jam time frame, I just got my head down and cracked on for hours at a time.
The engine I use already has assets pre-loaded like sprites and tiles etc which saves me a lot of time, so it was just a matter of making the game and gameplay.