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Razuth

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A member registered Jan 19, 2025 · View creator page →

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Very interesting gameplay and mechanics; I absolutely live for games like this.

Aesthetically the game is very good from the grungy visuals to the dark and somber tone of the UI.

Likely will put a few people off due to it's inherently difficult and perseverance rewarding gameplay but I strongly suspect if it finds it's target audience then those people will adore it.

Great work and I will follow with interest.

The game has an intriguing vibe to it -  all set up nicely with the dark in tone but sophisticated visuals.

It is very... fleshy.

I think you have the bones of something really good here. It needs a polish up since the English is not good and most players will struggle to make sense of what is happening from the dialogue.

For a short game jam I think this is a solid entry. Nice job!

Interesting game.

I like how you converted the RTP to black and white, cool move; I also did that in one of my projects that I never publicized and think it works well with the vignette overlay.

Atmosphere is the game's strength and lends well to the F&H style intro and game setup in general.

Not criticize you too much for using custom art for the sprites, but they did seem to clash a little with the environments. I think employing the same tactic you used with the tilesets and making an existing sprite black and white would have looked more uniform.

I like the pop art style of the in-battle enemies and the backgrounds - nice work.

Intriguingly, I gained enough blood packs to boost my blood to the requisite 6 gallons and thought my task was then to return to the surface, sadly not - so I did not complete it yet. 

I shall return later to complete the game after checking out some more submissions.

Good work on the game, I like it :)

It's clear to see your influences on the game from the F&H style intro and the Bloodborne sword/firearm loadouts.

Although I do like the visual style, I felt that a few more colors would have benefitted since sometimes it was a little hard to discern details with just the black and white.

The game's difficulty is a Souls style level of punishing, requiring the player to pretty much loss grind enemies in order to discern their patterns; what works against them and what doesn't.

This is done to the extreme here I feel, however. Even the first enemy in DS1 lets you kill it without fear of reprise. The first enemy here knocked my teeth in when my bullet missed and my fire spell did zip and it took 2/3rds of my health from a single attack.

Don't get me wrong, I am a Souls fan and prefer my games on the punishing side. So if I had more time I would develop my skills and knowledge to beat this difficult game and be truly satisfied that I did complete something that didn't hold my hand from the start.

I apologize if my feedback sounds hyper critical but I assure this has the potential to be a really good game with a little fine tuning and balance.

The enemy art is stunning and I like how the filter is applied to the battle arena - I didn't know that was possible in VX Ace so I was blown away by that.

For what you made here in 6 days you should be well proud of yourself - this is a fantastic effort and shaping up to be a really great turn based soulslike. 

I will drop you a follow here on itch - I'd love to see how you develop the game post-jam. Awesome job :)

Really nice.

Felt like a prelude in a Dragon Quest game.

Hi Mark,

I noticed you are uploading games that are built in the RM2K/2K3 engines.

Did you know that browser build is possible so that more people will have access to your games?

I wrote some instructions for how to make web builds for 2k/2k3 here.

This is cool!

I like how the gun is not only your source of attack, but you can also use the recoil to move your character around the level.

Whoa~ I am properly spin dizzy now!

Awesome game guys, well done :)

Interesting platformer. I like that the checkpoint system is under the player's control - that's an intriguing mechanic.

Great to have a release date bracket!

I am now going to consult my diary to... *rips up said diary*

This is really simple and has a great feel to it.

I like the floaty jump; the controls and physics feel really tight and well exectued.

Awesome work :)

Great idea for a browser game and smoothly executed.

I didn't play long since it's a bit beyond my skill level, but I appreciate a good puzzle game like this when I see one. Great work!

Nice and simple relaxing chess. Great job!

Great western themed game, I really dig the aesthetic!

Very nice and relaxing browser game experience.

I especially liked the timed input mechanics on the tasks - that was a nice touch :)

Great art in the intro, I really like that.

I beat the Drone Mothership and my score was 17196. Awesome game!

Hi and thanks for playing!

The issues you described sound like bugs that need addressing on my end; I will try get to them but I can't promise when it will get done.

It's been a hot minute since I worked on this game so an update is likely due anyway.

Despite the issues I am glad you enjoyed the game!

I like this - it's simple and relaxing.

Some music and SFX would have been a nice inclusion to better the experience but I like what you made here.

Fun game and perfect for browser.

My time was 1:10

Good incremental wave survival game.

Not sure what the ant's weapon was supposed to be but it works XD

Visually, really nice although I would have like to have seen a few more environmental objects for variety.

Good survival and resource management game overall.

Nice game of chance with a cool theme. I dig it!

It for sure has some great ideas and the visuals rock. Good work!

Nice pixel graphics and the spin wheel mechanic added an extra layer to the gameplay. Neat game.

Goofy and quirky spin on a golf simulator. Good fun.

Really nice clicker, I love how simple and addicting it is.

Cute cat game :)

Great game - I like the loss grinder mechanic!

I like the pixel graphics and the clever use of the lighting to bring forth a dark and foreboding atmosphere.

I think it's fun and really takes me back to a bygone era in gaming :)

Gorgeous pixels graphics - I really love those.

I am now rich. 10/10

It's A great premise and a fun game. Nicely done!

(1 edit)

I feel guilty about this, but I actually just finished on my very first run by simply escaping from each battle X{

Added laterActually not that guilty as this counts as my revenge for standing still and letting the timer run down in Yuki-onna :P

Admittedly this is totally against the spirit of the game, but since there is no reward for fighting the enemies and this is more of an attritional route planner then I figured my resources would stretch further by ending the battle as quickly as possible - usually by running away!

I think this would work better with on map symbol encounters with a mix of some compulsory stationary ones placed at bottlenecks and others that follow the player around the map waiting to punish them for route planning mistakes and wrong turns.

I appreciate this would have involved  a bigger workload and you're struggling with your output a little now so I'll let you off XD (only this once haha)

I think the concept and premise were really good and without giving any backstory the game painted it's own dark and serious tone that oozed out past the rm2k assets that we see in our lucid dreams by now :)

Wishing you a speedy revitalization :)

Very interesting and unique puzzle game. Great work!

Nice and chill card game browser experience.

I really dig the liminal aspect of the game and the PSX style graphics are gorgeous :)

Super addictive and fun puzzle game!

Your commitment and dedication (especially in the face of adversity) is the stuff of game dev folklore.