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Razuth

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A member registered Jan 19, 2025 · View creator page →

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Antiqua 2003 community · Created a new topic Thoughts

Some nice touches here.

Not made a project in 2k3 myself for a hot minute but you made some cool stuff like animated battlebacks and things that I didn't know were achievable in that engine.

Having played both Paradise Blue and more recently Dungeon Antiqua, I can for sure see the influences on your game here.

But I have to tell you, this game to me feels a lot harder than both those games and I got stuck at the start fighting too many OP monsters. Not only their levels, but 6 of them fighting my level 1 team was a bit overwhelming.

I may come back and have another go at some stage but this is a really cool old style RPG and I appreciate you making this.

Ah, that makes sense then.

Yes I understand this is not the final build but if you make a few minor changes and some QoL improvements, this game is shaping up nicely to be a true masterpiece.

I would buy the full game in a heartbeat, but unfortunately I am not in the best financial position at the moment but I can certainly wishlist and try support you in other ways.

Thanks for releasing this demo, I had a real good time!

Thanks very much for the answer!

I got that XP, Gold and stats initialized every rebirth and that was to be expected.

I could have sworn that all upgrades reverted to level 1 as well, but I may have read it wrong. I got the XP and Gold bonuses with the blessings and I am sure they reset to initial level, so I may have encountered a glitch there.

Regardless, I am very much having a great time with the game. I have reached level 20, and going to grind the demo some more now.

I do have a suggestion though - you should tag your game with stuff like 'souls-like', 'dark' and 'atmospheric' etc to drive more traffic to your game and grow your audience.

Played some more and really loving it.

The Reborn/Rebirth mechanic adds an interesting dynamic to the game.

Can I get clarification on this - as far as I could tell, Reborn cycles do not stack. As in it is only worth Rebirthing once as rewards do not roll over to the next cycle as I expected they would do.

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Gorgeous graphics and UI - you've captured the dark, grim and grungy vibe very nicely indeed.

The gameplay, sense of progression and balance are all well done. I played for ~30mins for reference.

I couldn't see an option to save the game, so will have to start afresh for the next run.

Could be improved with the character facing each aberration they are currently attacking to add authenticity.

In the options - 'Languaje' needs to be changed to 'Language'.

'Rebirth' is a better word in context than 'Reborn' IMO.

Really good and enjoyable game. I am going back to play again later.

8.5/10

Thanks Neils4 for hosting the jam and I enjoyed making my game for it!

It's a real shame that itch doesn't notify you when someone you follow publicizes a game jam, since if you did host another jam I would for sure join up.

As for ideas I think maybe broaden the game type/flavor a little more since even though it was fun to make this type of game and experiment with new ideas I hadn't realized before, I am not sure if I would commit to making another one of these types of games.

Perhaps a more general Lovecraftian type experience on the theme with the creator free to make action/RPG/survival horror, text-based adventure game at their own will?

IDK what do you guys think?

The game is colorful and has similar vibes to the game 'OFF' that was created in RPG Maker 2003.

The font you used is bit heard to read, but on the other hand it is very quirky and I do like it - very unique and it fits the game well.

Cool game, I hope you keep making more games :)

Thanks for checking out the game :)

Love the chance to control a flying character, it makes a nice change from controlling a land based being or a geometry shape.

The 3D bee models are really good, as are all the other models.

I struggled with the controls a little and I feel if these were improved on a little, it would enhance the gaming experience overall.

Nice game jam game though - congratulations!

(Google translate English to Russian - apologies if anything sounds strange)

Мне очень нравится возможность управлять летающим персонажем, это приятное разнообразие по сравнению с управлением наземным существом или геометрической фигурой.

3D-модели пчел действительно хороши, как и все остальные модели.

У меня были небольшие трудности с управлением, и я думаю, что если бы его немного улучшили, это улучшило бы общий игровой процесс.

В целом, отличная игра, созданная на геймджеме — поздравляю!

(Переводчик Google Translate с английского на русский — извините, если что-то звучит странно)

This is a really cool and fun concept you have working here and is nicely executed too.

The level design is vibrant, colorful and seems to be teeming with life and things to explore at every turn.

I like all the various interactions but I'm not quite sure what all the stats other than Hunger and Thirst do?

Nonetheless, this is a solid entry with very few bugs and embraces game jam theme in a clever and unconventional way - awesome job :)

Really cute game with a fantastic concept.

You should for sure expand upon it post jam, the potential is all there.

Great work with some inventive physics based puzzles.

I also loved the minimal look - it seemed to fit with the game's vibe in general.

Nice to see some turn-based combat sprinkled here and there too; there wasn't really any other game I encountered in the jam that had that so it was a nice surprise.

Overall cool game but for sure next time try include a web build if possible so you get more ratings/feedback.

I really love the concept and it has a clever gameplay mechanic.

It's almost an anti-platformer in the sense that unlike Mario or Sonic which encourage fast gameplay, here it's patience and diligence; not rushing through the level at breakneck speed that reaps the best rewards. Very refreshing in a way.

Just needed a few more traps, variations and a bit more detail in the level design and this would be top tier for me.

Nonetheless, a super cool browser game which I hope you expand upon post jam. It's really got all the bells and whistles already it just needs more of them.

The illustrations on the cards are very nicely done indeed.

Would have been great to have been finished but there's enough gameplay there to constitute a fair play and rating, but I would have loved a bit more gameplay and a little more explanation as to what's going on at the start.

Cool game though and I love the game's name - definitely on theme :)

I thought the art style was really captivating and I especially like the protagonist sprite, it's quirky and unique.

This is a good game for a jam and a very good game for a first try.

On the strength of this alone I do believe you should consider changing your profile name because 100% you CAN. Unless it's there to be sarcastic or tongue in cheek of course :)

Thanks for the feedback and happy you picked up on the DS vibes.

Next time I do plan to address visual contrast issues, especially with the level design and also the text :)

Thanks so much for playing and the feedback.

I am glad you became absorbed in this dark world. Typical full playthrough is well over an hour for your first time to reach the ending :)

If that were to come true it would be a great honor for me since there are so many amazing games in this game jam - yours included :)

Almost illegally addictive game...

I loved everything - the graphics, the sounds, the fluidity of the gameplay. 

I played a while and managed to get 38558 Score with 3965 bits recovered.

Thanks for making this super enjoyable game.

The only one category I scored low marks on is the theme but everything else was high stars.

PS - Would love a retro chiptune thrown in as background music to improve on an already great experience :)

Brings back memories of early gaming days of yesteryear.

I do love the Mario 2 floaty hover physics and you also have some neat stuff going on with the different mechanics and switching between palettes.

Might just be my touchpad, but for me the firing was inconsistent and unreliable at times but I may come back for another try with my USB mouse and hope it plays better with that.

Regardless, a cool entry. Good job :)

Really good interpretation of the theme!

Gameplay was simple and easy to pick up which is a big plus for me.

I would have played more if enemies were not allowed to appear on top of a stationary player, but for sure this game is super addictive!

Going to have to be honest and say these type of games are not really my cup of tea - BUT... I do really love the aesthetic of the game and the filter used looked great.

Ludicrously addictive and fun turn based card game.

The gameplay feels fresh and there is enough in there to keep it tense and interesting.

Could have used a few more attacking options - both for the player and the enemy, but I think overall you did a good job balancing this for a short game jam.

Very enjoyable game, amazing work :)

Great concept, I like the gameplay a lot.

Visually the game is very impressive with a lush and varied level design.

I did once fall off a cliff and get softlocked behind a tree, so some of the collision detection could do with a tweak post jam.

Other than that, great effort - awesome submission :)

Really awesome, I can't believe you made this in RPG Maker - it looks fantastic.

Early demo I know but I think maybe tone down the frequency of the sound effects when any enemy hits you - I felt like I was in an old woman's cattery when I got cornered by the hell kitties :)

But it has an amazing scope for potential with a bit more work .

I love it when people explore different concepts in RM and dare to venture out of the template - awesome job guys :)

Great to see another clicker game in the jam!

It's one of my guilty pleasures, so of course I had to hit the $1M before I moved on!

Admittedly I did hit the boring rock mostly and found that it was better value for the buck to keep pumping the multipliers.

I only shifted to messing with the booster packs after my multiplier hit 1k and then it was just as a distraction whilst the idle bonuses did the heavy lifting.

My only critique is that although the cards were nicely done, the rock could have been more interesting.

Awesome game overall, really enjoyed my time here.

Now if you'll excuse me I'll go enjoy that retirement. And... maybe rip some booster packs to pass the time :)

The graphics are very cute and the HUD/UI is nice and neat.

It has good potential but the gameplay does need more refinement and fleshing out post jam. 

Good work nonetheless :)

Very charming and easy to pick up.

The dialogue was interesting and the game had a real cozy vibe overall.

The character gave me big Deltarune vibes, so that was cute.

Very fun game and everything worked well together, no complaints. 

You even bullseyed the theme. Great work :)

The birds eye perspective of the game really ramps the tension up a lot, I think that was a great design choice on your part.

As others have mentioned, the game does have some bugs but after reading their comments I didn't find any more surplus to what they found so I won't go over old ground here now.

I think the game has great potential and if you work on the bugs post jam this game will really shine :)

Thanks for playing!

The numbers did bother me too but the workaround I tried didn't look good and I ended up running out of time in the jam to fix it.

Thanks very much and yes - the DS feel to the game is indeed what I was going for so it makes me happy that you picked up on those vibes :)

Thanks so much for playing and the kind feedback :)

In the words of the The Cure: "It's Friday - I'm in love."

Can't beat a good game of Snake, especially if you're of a certain age as I am.

I loved all the concepts with the different days and the various bonuses and whatnot.

Probably just me but I felt like the border was a little distracting and off-putting, I think it might have been better just left as a white border with no animation, but again - maybe just me.

Nonetheless this was really cool and a trip down memory lane that I didn't expect today. Nice job :)

The game looks and sounds amazing, awesome job with the aesthetic.

There are a lot of unique mechanics but very little explanation on what the player is supposed to be doing right from the start. I feel a small tutorial or an easier starter level would help massively in player retention.

Other than that I scored you very highly on theme and originality, since I thought it was a great concept.

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Very charming take on the pairs card game.

The graphics and animations are delightful, a real joy to play.

I would dearly have loved the jump and flip card actions to have been assigned to their own different inputs instead of sharing the spacebar as this would have made controlling a little less clunky, but I did end up getting used to it so it wasn't too bad.

A nice cute surprise and spot on with the theme too, amazing work!

This is a really satisfying game to beat!

Time remaining: 0, last game - Socksess!

Really enjoyed all the different mini games you implemented in this one. 

I would pray each time to get the mash or follow one, since in the 'slider get it in the zone button press' you had to be almost frame perfect. I got three of those washers in a row whilst I was going for the last sock with seconds to spare... argh the stress!

I like all the gremlin mechanics of having the rage meter and the element of strategy in the stick and twist as well. I am so glad you made a kind of tutorial on your game page or I would have missed all that and unnecessarily made the game harder for myself.

This is probably one of the few games I will come back and play post jam, it is addicting, real good fun and genuinely enjoyable to play :)

Great and charming platformer, there was a lot to like in this.

The animations were fantastic and I love the concept of changing geometry in order to progress in the level. It was a clever and well executed mechanic that you nailed there.

In terms of the theme, I didn't quite get what you were going for but I didn't finish it since I lost my gamepad and I suck with precision movement with mouse/keyboard so that might be on me.

That aside, super game and well done :)

I really like the different take on the memory card game, it was for sure quite fun to play.

I have to agree with what the other reviewer alluded to in that the game would have felt more complete and benefitted hugely with the inclusion of some basic sound effects and even a single looping music track.

Nonetheless a good, fun card game with an interesting twist.

This an interesting, albeit short mystery experience.

The general atmosphere and the intrigue of what is happening really absorbs you into the game and makes you want to get to the bottom of what is going on.

Great work with the sound and voiceovers, they were really clean and punchy which gives the gameplay a lot of substance.

Kudos for the subtle Silent Hill reference in finding an important item hiding in the doghouse - love that.

My only gripe is that it's a little short, but that kind of mirrors the short time frame of the jam window.

Solid entry - great job :)

A good puzzler, a truly great one is hard to come by so well done in making this.

I can appreciate the effort in getting the mechanical elements to put this together and achieve faultless execution, it must have been a ton of work so you deserve accolades for that.

I am probably not the best reviewer since I don't have enough brain cells to rattle together in order to truly wrap my head around getting good at it but I want you to know I appreciate the game nonetheless.

Awesome work :)