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Conveyor Mayhem's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Interpretation of the Theme | #16 | 3.570 | 3.625 |
| Gameplay | #29 | 2.646 | 2.688 |
| Art Direction | #36 | 2.216 | 2.250 |
| Overall | #37 | 2.253 | 2.288 |
| Narrative | #38 | 1.539 | 1.563 |
| Audio (Music and Sound) | #38 | 1.292 | 1.313 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
-Bley/BleyChimera (Just me this once)
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Comments
Interesting concept! I'd like to see this a bit more fleshed out but it has some pretty cool potential to being a fun automation game. I wonder how this theme would look as an "inside the body" kind of theme where you work as someone fighting against diseases, blocked arteries, etc.
Ooooh, fun idea! ^^ I wasn't quite sure what I had to do at the beginning and didn't realize you had to whack the red boxes to get the flow of packages back. But once I did, this was fun. :D Seeing how long you can go with packages botteling up more and more is a fun idea. :D
Would have wished for a stronger tie in to the furry theme tho. :/
WHACK! WHACK! WHACK! WHACK!
Simple but very fun! I could see this being an amazing game with some supporting systems and the right amount of juice
Thank you! Originally I wanted to add some more systems, like belts that are part of a section that might just get stopped at random and you had to hit a color coded switch and different levels to the factory/warehouse.
But time was too tight for that because I joined late.
Had a fun frantic go at it! I like whacking things with the wrench, haha. Made it to 1404 packages—no clue how good or bad that is, hah!
That is actually a great score, I only managed to get around 1200 packages.
Thank you very much for testing it and I am glad you had fun with it :3
Agreed with the other comment, the packages do eventually just overwhelm what WebGL can do and by the end of the game it was an unplayable FPS. Other than that, neat concept! I like the idea of a game where you have to keep things moving normally. I would love to see this expanded on.
Thank you for the feedback. At some point I will revisit this idea but a bit more fleshed out. And of course making the packages de-spawn (and adding a physics sleep system to them)
after a bit there are too many blocks and the fps slows down to a crawl :c
Apologies, originally I thought they wouldn't be a problem and would look kind of funny with a lot of packages. I should have added a despawn timer.