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(+1)

Agreed with the other comment, the packages do eventually just overwhelm what WebGL can do and by the end of the game it was an unplayable FPS. Other than that, neat concept! I like the idea of a game where you have to keep things moving normally. I would love to see this expanded on.

Thank you for the feedback. At some point I will revisit this idea but a bit more fleshed out. And of course making the packages de-spawn (and adding a physics sleep system to them)