Alright, this is a pretty cool update! Some thoughts
-The new area was pretty cool to explore! I love how the Laurion-tier challenge of "Can you survive in the rover for X amount of time" is flipped to "Can you clear Santorini in X amount of time" which is pretty neat. I also liked how reading the logs in Santorini unlocked new stuff to do in Laurion- Excited to see more stuff like this in the future.
-I'm split on the new resource system. On one hand, it does a much better job at creating a sense of progression, with long timesinks like repairing the rover and long-distance travel able to be reduced much more substantially without making later parts too easy. On the other hand, it does get a bit weird in some circumstances- what's so different between exiting/entering the rover in various locations? It's the exact same action in principle.
-The new game balance in general is a bit harder than before. I appreciate that the changes make installing the generator a viable option, rather than useless like it was before.
-While the resource priority system is really cool in theory, in practice, having it reset everything to auto every loop is rather annoying, especially since this must be done at multiple points per loop as various resources are rediscovered.
-Combined tasks system was really cool for the most part, but it had an issue in some cases where you'd want to do the subtasks. For example, once you unlock the gather supplies option, there's no way to enter laurion directly without installing the generator or interrupting the gather supplies action.