Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Alright, this is a pretty cool update! Some thoughts

-The new area was pretty cool to explore! I love how the Laurion-tier challenge of "Can you survive in the rover for X amount of time" is flipped to "Can you clear Santorini in X amount of time" which is pretty neat. I also liked how reading the logs in Santorini unlocked new stuff to do in Laurion- Excited to see more stuff like this in the future.

-I'm split on the new resource system. On one hand, it does a much better job at creating a sense of progression, with long timesinks like repairing the rover and long-distance travel able to be reduced much more substantially without making later parts too easy. On the other hand, it does get a bit weird in some circumstances- what's so different between exiting/entering the rover in various locations? It's the exact same action in principle.

-The new game balance in general is a bit harder than before. I appreciate that the changes make installing the generator a viable option, rather than useless like it was before.

-While the resource priority system is really cool in theory, in practice, having it reset everything to auto every loop is rather annoying, especially since this must be done at multiple points per loop as various resources are rediscovered.

-Combined tasks system was really cool for the most part, but it had an issue in some cases where you'd want to do the subtasks. For example, once you unlock the gather supplies option, there's no way to enter laurion directly without installing the generator or interrupting the gather supplies action.

(+2)

Glad you enjoyed it overall! To address some of your issues:

- I've already planned a v2 of the familiarity system, which should smooth over most of the biggest problems with the current one (like the rover actions being different bonuses between locations) - Familiarity v2 on the Roadmap.

- I do plan to add a toggle option for saving the resource priorities between loops. Personally, since the preferred priorities wherever you end a loop are unlikely to match the ones at the start of a loop, I'd rather they reset to auto so I don't forget to change them and the character does something stupid. But I can see why people would want the option.

- Combined actions are also queued for an upgrade. The main thing will probably be making travel actions appear both inside and outside combined actions, so that you can still travel.

(1 edit)

You can click on the chevron next to combined tasks to get the subtasks... with that it's fairly easy to just queue the 'exit rover, gather supplies' parts... or even just the 'gather water' part of the 'gather supplies' combined actions, etc.

Does look kinda funky with the four? tiered combined action for repairing the rover tho... so much ungrouping possible.

(+2)

Ah, so you can. Not sure why I didn't think of clicking on the subtasks, thanks for pointing that out.

Doublechecked, it's three tiers on that one...

Fully Repair Rover > Repair Rover Power System > Take Non-Essential Couplers