Why does this turn exist? It leads nowhere.
That1Commentator
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Lot to say about this game.
First off, the body horror is top notch, There's a large amount of characters, and they're relatively diverse both in personality and appearance, especially considering how many there are.
I really loved the "Dangerous creep" character the most of them all. Especially with how they had a pronounced character arc from trying to kill you to being an actual legitimate dating option at the end. It's the best.
Though I was also a pretty big fan of the doppelganger? character. I loved how her attempts to kill you grew increasingly complex, to the point that I almost thought the rock paper scissors game was an intentional softlock at first, (and honestly I wouldn't have even been that mad if it was). She doesn't even have anything to do with the plot or anything, she's literally just there to mess with you and I love that so much for her.
Third, honorary shoutout to camera lady for having the most horrifying transformation of them all.
The only character I found a little disappointing was the Lord, since they had a lot of great build up but ultimately amounted to "Hey you, go date someone and I'll bounce". Their visual design did not disappoint though.
Sound design was also great, all of the music tracks gave off a suitably terrifying vibe. The transition between songs was slightly obvious at times, but for a jam game that's understandable.
My only major criticism would have to be that the Gameplay loop itself is very repetitive. It was pretty hard to figure out which toppings customers wanted at first, but since there's only so many options and they all describe said options in the exact same way, it gets pretty obvious what's what by the 6th-7th pizza. Couple that with there being a relatively large number of customers to get through each day, and the process of memorizing and making the order starts to get a bit old. The phone call segments spiced it up a little bit (since I wasn't cheating) but they were short& inconsequential enough that they didn't make me forget anything, plus there was only 3 or 4 of them anyway. Roach minigame was also fun but didn't really amount to much.
This game was fairy simple overall, so I won't judge it too harshly, but there were a few glaring issues. The story was a tad bit unclear (The cell was actually a coma or something I think?) Having to enter the menu to read notes was a tad bit immersion breaking, and the maze section was tedious and boring. I also ran into a bug where my cursor got deattached from the in-game cursor when entering full screen, though ironically entering the menu to read the notes fixed this issue.
There were some aspects of the game I rather did enjoy, though. The core "Scare" of the game actually managed to get me, the prior aspects lulled me into a sense of security and I wasn't expecting it to be that good. The sound design was also noticeably decent.
I personally actually found use going to the rover, since it left me with enough max power storage that I could charge the brick without using the solar panel upgrade.
Granted, I also didn't realize you could take a faster route until after I already got the 3rd artifact, so it might not be as necessary as I thought.
Alright, this is a pretty cool update! Some thoughts
-The new area was pretty cool to explore! I love how the Laurion-tier challenge of "Can you survive in the rover for X amount of time" is flipped to "Can you clear Santorini in X amount of time" which is pretty neat. I also liked how reading the logs in Santorini unlocked new stuff to do in Laurion- Excited to see more stuff like this in the future.
-I'm split on the new resource system. On one hand, it does a much better job at creating a sense of progression, with long timesinks like repairing the rover and long-distance travel able to be reduced much more substantially without making later parts too easy. On the other hand, it does get a bit weird in some circumstances- what's so different between exiting/entering the rover in various locations? It's the exact same action in principle.
-The new game balance in general is a bit harder than before. I appreciate that the changes make installing the generator a viable option, rather than useless like it was before.
-While the resource priority system is really cool in theory, in practice, having it reset everything to auto every loop is rather annoying, especially since this must be done at multiple points per loop as various resources are rediscovered.
-Combined tasks system was really cool for the most part, but it had an issue in some cases where you'd want to do the subtasks. For example, once you unlock the gather supplies option, there's no way to enter laurion directly without installing the generator or interrupting the gather supplies action.
This is a pretty neat game!
Some of the puzzles were a bit easy (Level #8 I believe is mostly just a rehash of an earlier puzzle) but overall these were pretty good puzzles.
One thing I would mention is that the lasers are a bit unclear at times. It's possible to figure out which direction the laser is coming from using the particle at the end, but adding a visible "emitter" at the source would make them more intuitive.
This was a pretty fun game so far! My only complaint was that it tended to drag out at points. In particular, driving the rover from Talos to Laurion gets pretty tiring, since it takes a good 3 minutes to go even with the tunnel unlocked. Incorporating some kind of Fast forward feature would improve the experience tremendously.
Heyo! The new update is pretty awesome! I like the new strategies introduced, such as how cards like Gold mine encourage the usage of more resource cards, and Wrench encouraging more action cards. And while the new creature is definitely a downgrade from the original, it's new mechanics are pretty fun too, plus the original was definitely overpowered.
My only complaint would be the nerf to the Prospect card. Using it was one of the most fun parts of early game, but now it's rendered entirely useless. I'm honestly curious as to why it's price was raised, since cards like Aquifer and Corkscrew now directly outclass it, giving a +2 or a +1 to all resources for the exact same cost.
I seem to have found the most bizarre bug. Whenever I try and Interact with the statues, talk to Miku or neru, or interact with the ribbon, the game freezes. Entering the Teto Shop Freezes the game too. Pretty much the only thing that doesn't freeze the game is the tutorial sign.
EDIT: Resetting the Game Save in the Menu fixed it. Which is kind of bizarre since I didn't have a save...
Alright, a few quick tips for anyone still looking to solve it (with minimal spoilers)
So the core of the game comes down to the four time machines and how they work. Each one has it's unique effects and conditions needed to resolve the paradox:
First, you have the twin microchip gates. These guys are pretty simple, just launching out a white ball, and "receiving" it in the future 7 ticks later. Worth noting that unlike the other time machines, this one can be used as many times as you want.
Next, you have the pressure tube. While at first this one may seem similar to the gates, it's different in two ways: It can only be used once, but the red ball can be received at any point in the future.
Third, you have the Delorean. This one's unique in that you can send the Delorean both forwards and backwards in time. But although the game lets you drag multiple instances of it onto the timeline, know that in practice you can only resolve it's paradox once.
Finally, you have the Time gears. These are the simplest time machine of the four, lighting a fire when activated. To resolve it's paradox, find a way to light the bottom right rope.
All in all, this game is a pretty neat puzzle. Would be interesting to see it's concepts expanded and fleshed out a little more.
One thing that would be cool would be if you could never tell when the imposters were all gone. This would fix a big problem in the game, the "ITS THEM! IF ITS NOT THEM, VOTE ME OUT!!!!!11!" problem. Being able to do that limits the imposter significantly. It would also encourage the completion of tasks, since that would be the only way to truly "Win"