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Glad you enjoyed it overall! To address some of your issues:

- I've already planned a v2 of the familiarity system, which should smooth over most of the biggest problems with the current one (like the rover actions being different bonuses between locations) - Familiarity v2 on the Roadmap.

- I do plan to add a toggle option for saving the resource priorities between loops. Personally, since the preferred priorities wherever you end a loop are unlikely to match the ones at the start of a loop, I'd rather they reset to auto so I don't forget to change them and the character does something stupid. But I can see why people would want the option.

- Combined actions are also queued for an upgrade. The main thing will probably be making travel actions appear both inside and outside combined actions, so that you can still travel.