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A jam submission

The CastleView game page

Descent into Madness
Submitted by Punished Felix — 1 day, 11 hours before the deadline
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The Castle's itch.io page

Results

CriteriaRankScore*Raw Score
Fun gameplay#73.9064.429
Overall#83.8644.381
Creativity#103.9694.500
Sound design#103.7174.214

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

I love the concept and story here. It's such a cool setup for a small collection of games. Accessibility wise I like how there are a lot of options, not just for blind players. The ability to tweak the sound pan and pitch for multiple sounds is a really cool touch that I think I've seen done only once before. Being able to stop and look around, when looking at any text box, is a nice way to provide audio description. The sounds all fit together and the music is a banger.


My only small suggestion is the first time you start the game, perhaps have a spoken message to tell people how to turn on the screen reader mode if you can't detect if someone has a screen reader running. The first time I saw this game the friend playing it didn't look at the keys listed on the page at first, which for the rest of the game wouldn't have been a problem if not for the small detail of no speech after starting it :)


He did go back and figure it out and also had a blast in the end, but that's why I think such an announcement is important.

Developer (2 edits)

I’m going to add NVDA detection, thanks for reminding me. I can make the message appear automatically if NVDA is detected. I’m a little concerned about announcing it upfront since I am trying to balance between sighted/blind players and I don’t want to confuse players unfamiliar with screenreaders, but I think auto-detecting NVDA is a decent compromise for now. Thanks too for the feedback!

By the way, I added pitch/panning because some people have difficulty hearing certain pitch ranges, or may have hearing loss in one or the other ear. This concentrates sound into a more ideal setup for people with mono-hearing. This does have a disadvantage that positional sound can be lost though. I may look into seeing how to use pitch to adapt towards a highly panned sound. Godot actually makes it pretty easy to modify these parameters which makes me very happy :)

I wouldn't worry about the annoyance of that initial message too much, doing things this way has become very common. Games like Brok the Investigator and Code 7 both have a spoken announcement how to turn on the screen reader with one shortcut on first launch, while games that initially launch to a more expansive accessibility menu like the Last of Us also come up with the screen reader talking until you either select the vision presets and leave it on, or close out of the menu at which point it'll stay off.

Developer (1 edit)

Hmm Okay, if that’s the case I can implement it.

EDIT: I’m deploying a push that adds this feature right now!

Submitted(+1)

Wow, what an amazing entry - I love the microgames, the aesthetic, the graphics, and the music.

I think for this jam in particular, it would've been cool to see a bunch of audio-focused micro-games (like the radio tuning one), but maybe that's something you can build on here, or for the next jam!

This was clearly polished, great job on the submission.

Developer

Yeah in retrospect that would be a good idea. I ran out of time in the end and couldn’t think of it.

Submitted

Excellent submission. I love the minigames and how the story introduces them. I’d love to see this continued and introduce more minigames throughout the story. At times I would take the minigames slow and just try to break them, but they seemed pretty solid. It also worked great with NVDA after pressing F2. I encountered a few bugs with that and a few other places (like the look mechanic) where some of the text boxes were z-fighting, or the voice at the top of the screen wasn’t being announced or accessible with the arrow keys. However, I’m sure you’re aware of those and will address those quickly. Overall, there’s a fun attention to detail with the text alternatives and sensory information here. Nice work!

Seriously, what an amazing retro sound design, I love it! Accessibility works excellent with NVDA, the plot is interesting and the games are straightforward and easy to understand. I really hope this game gets updated and finished.

Submitted (1 edit)

Sooo … what just happened xD

I got ran over when crossing the street and I wake up in the castle, thinking I was supposed to lose the frogger game (since I played blindfolded), but then not really, it just sends me back to the menu and now thee game switches between spooky story and basically wario ware games (which I really love btw).

Really confusing ambiance, but was fun to play when I looked back at the screen (and what a screen :o)

That being said, I think the text reader support / audio cues do not seem enough for the frogger and pokemon like game

Amazing visuals, but that’s not the point of this jam

Edit : would love a web build for jam games, always better when possible

Developer

So a tip with the Pokemon game. The information is integrated into the UI, so you can use the screen reader to navigate everything. You can figure out what the enemy monster is, their HP etc.

The frogger game is pretty tough to do initially with sound. I got the hang of it after practice. Perhaps better tutorial instructions is needed.

Submitted(+1)

Dang you didn't have to work so hard to make the rest of us look bad! 
Super high quality entry, I loved the implementation of making the UI accessible where turning on screen reader (F2 for anyone who doesn't read the page) changes how the UI behaves. Very clean feature!

Also you didn't have to go so hard on the graphics. The stylization is amazing combined with the audio.