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I love the concept and story here. It's such a cool setup for a small collection of games. Accessibility wise I like how there are a lot of options, not just for blind players. The ability to tweak the sound pan and pitch for multiple sounds is a really cool touch that I think I've seen done only once before. Being able to stop and look around, when looking at any text box, is a nice way to provide audio description. The sounds all fit together and the music is a banger.


My only small suggestion is the first time you start the game, perhaps have a spoken message to tell people how to turn on the screen reader mode if you can't detect if someone has a screen reader running. The first time I saw this game the friend playing it didn't look at the keys listed on the page at first, which for the rest of the game wouldn't have been a problem if not for the small detail of no speech after starting it :)


He did go back and figure it out and also had a blast in the end, but that's why I think such an announcement is important.

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I’m going to add NVDA detection, thanks for reminding me. I can make the message appear automatically if NVDA is detected. I’m a little concerned about announcing it upfront since I am trying to balance between sighted/blind players and I don’t want to confuse players unfamiliar with screenreaders, but I think auto-detecting NVDA is a decent compromise for now. Thanks too for the feedback!

By the way, I added pitch/panning because some people have difficulty hearing certain pitch ranges, or may have hearing loss in one or the other ear. This concentrates sound into a more ideal setup for people with mono-hearing. This does have a disadvantage that positional sound can be lost though. I may look into seeing how to use pitch to adapt towards a highly panned sound. Godot actually makes it pretty easy to modify these parameters which makes me very happy :)

I wouldn't worry about the annoyance of that initial message too much, doing things this way has become very common. Games like Brok the Investigator and Code 7 both have a spoken announcement how to turn on the screen reader with one shortcut on first launch, while games that initially launch to a more expansive accessibility menu like the Last of Us also come up with the screen reader talking until you either select the vision presets and leave it on, or close out of the menu at which point it'll stay off.

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Hmm Okay, if that’s the case I can implement it.

EDIT: I’m deploying a push that adds this feature right now!