I think this game could easily be made blind-friendly if each arrow had a distinctive sound: high and low-pitched inhales for up and down, and left and right panned inhales for each side. However, I wonder how easy it would be to add screen reader support to the menus. Godot and Unity offer tools to do it.
Edit: I just realized that the game has pitch distinction for the keys. I did a lot of catches already! Not in succession because I get confused between the left and up arrows. No idea what I caught, but it's fun to do the minigame and change music with S and X.