Homing shot is still super broken. I regularly fire it when there is only a single enemy within two screen heights and it just wanders off in a random direction.
TumbleSeed is a deceptively deep roguelike about balancing a seed up a dangerous and ever-changing mountain. · By
Oh, I get it. There's just a bunch of foliage that I don't expect should stop the cannon shot and does.
You could either make the foliage's hitbox less punitive for projectiles.
Also, I would consider a "cannon shot hit something and dissipates" animation, because it just disappearing looks wrong/confusing.
I hit the spring to go into the next biome from the forest, but apparently I somehow also fell into a hole at the same time, so once I was in the camp for the rainforest it did the whole falling animation and took away several hearts, and then I was somehow in the camp with no seed? Very strange. Hard to replicate because you need a spring to spawn very close to/inside a hole. Easiest way to fix this is probably to just make it so exit springs can't be too close to holes.
oooh wait I have an idea of what it could be. Did you possible have a good amount of momentum going to hit that spring from the right moving left? Technically the way we do springing you may have fallen in that hole on the left of the spring there (long story short the springing seed and the seed on the vine are separate gameobjects internally and there may be some messed up state)
I think you might be right, I was just able to replicate it by hitting a spring with a lot of speed when there was a hole on the other side. The level indicator on the vine went right over the hole. Of course I forgot to capture video before I opened up the game with the intention of replicating a bug! Maybe later.
I fell into a crystal room at the same instant the ***** **** smashed me, so while the camera went down to the underworld my TumbleSeed was nowhere to be seen. When I pressed A i saw the bottom of the seed switch screen, as if the seed was somewhere above what was visible. I couldn't move the vine at all. Kind of a weird one.
Found another bug with this. Itch doesn't seem to have spoiler tags so: click here
Playing 0.7
- There was a totem thing chasing me and got stuck on a house. http://steamcommunity.com/sharedfiles/filedetails/?id=888589713
- This seems like a bug: I had a quad laser planted and there was a big spider that was triggering it in mid-jump. Seems like it should only trigger when it's on the ground.
Was it against a wall? Or was it behind something? They shouldn't be behind something, but yeah there's still a chance they sort of just barely stick out of a wall and due to the wall assets look like you shouldn't be able to fall in them. I have a fix in mind, hopefully that's the case you encountered
If you die in the Snow biome and watch yourself putter down the mountain (without pressing A) the snow effect follows you all the way down and is still there when you start the next round.
Typo in this line of dialogue (should say "The librarians call this" or "the librarian calls this"):
At one point a bunch of the quest dialogues would overflow off my (1080p) screen. Not sure if that's still the case because there's been 2 new builds since I finished all the quests.
thanks mike, yea those overflows should be fixed in the new builds, i did a pass over them a bit ago. do let us know if you see any though. we will do a final pass over all the dialogue in the game real soon. oh and that snow bug should be fixed in the latest version (we'll probably put that up today?)