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Brutalist architecture models Locked

A topic by No Time To Play created Feb 11, 2017 Views: 1,596 Replies: 7
This topic was locked by No Time To Play Sep 06, 2019

Locked due to repeated necro-ing.

Viewing posts 1 to 6
Moderator(+2)

Having recently worked on software to procedurally generate 3D models, I figured it would be a good idea to try it out by creating a collection of Brutalist buildings. They're a good fit for a number of reasons:

  • I happen to be very familiar with the style.
  • Brutalism is pretty much defined by simple repetitive elements.
  • Shape talks without the need for texture, making STL files sufficient.

The plan is to make about a dozen of those (more if I can, of course). Question is, do you think they could be useful as game assets or something?

Any other feedback is of course welcome. Thank you.


(+1)

I do like this approach of sticking to a theme when creating 3D game assets. On the technical side, as long as the poly count is relatively low, the mesh is optimized, and it's textured well - I think you have a start to a good project

(+1)

I like this style too very much, but you'll encounter a slew of people demanding changes.
Maybe have that art style as a graphics option - if possible.

Deleted 345 days ago
Moderator

Hardly. I've done much better work than that in POV-Ray, but that of course can't be used in games, except perhaps as static backgrounds. What do you need? Because you've been spamming people, but gave no details of what your game will be like.

Deleted 345 days ago
Moderator

I understood as much from your post in the Help Wanted forum, but business management simulation games can be very diverse, and you haven't said anything beyond that. Does your game even take place in the modern era? Would a minimal style like mine be appropriate? And what about texturing? Never mind the question of whether this is a paid job or just for fun.

No need to answer me. But this is the kind of information people need before they'll even bother to ask for details. Don't spam, explain.

Deleted 345 days ago
Moderator

No, I don't. And I already saw your contact info in the original Help Wanted post. My whole point is that you need to give more details right here in the forums before anyone will consider contacting you.

Can we end this conversation now? You've necroed this thread, took it totally off-topic despite my best efforts...

Deleted 345 days ago
Deleted 345 days ago

Are you still looking at this type of building modelling? This was 2 years ago

Moderator(+1)

No.

Moderator locked this topic