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(+1)

Thanks for the kind words! It’s still pretty early, but I’m working on making everything more solid as I progress toward 1.0. You can already modify a cylinder by setting the cube’s bevel factor to 100% and adjusting the cone percentage. Material attributes like metalness, roughness and IOR can be controlled on the layer level, and you’ll see the results in the render preview.

OMG, I can't believe I glossed over the cone slider (guess I didn't expect it there, or I was looking too hard for "taper"). Similarly, also did not realize that the inspector changed contents when I selected a layer, which is great! Now, just to double check, I see that the blending of strokes can be set to chamfer, but can the round of a stroke also be set to chamfer somehow (although I'm getting a feeling of deja vu from a previous comment writing this)...

Thanks for your comment! You're correct that it's currently not possible to bevel all edges directly, for example, on a cube. However, you might achieve a similar effect by using a negative shape with a chamfer blend. Let me know if that works for your use case!


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I'm trying this out again, and again had to look up how to create a cone. Just for the usability sake I would add the cone slider to the cylinder, and behind the scenes convert it to a beveled cube even though that might be a dirty hack. It's just that logically I think about a cone as being a modified cylinder, not a cube, even though in the magical maths world of SDF that might not be the case. I also haven't figured out how to lock X/Z to easy change radius for cones/cylinders. Sorry, I might have a weird brain.

EDIT: How is it possible to make an exaggerated baseball bat with the current tools? I can't figure it out... this is as far as it goes for me and it's not nearly cone shaped enough...


I’ll add more modifiers as I go, but usually I’d just use a spline with two control points. If you set the curvature to 0, you’ll get a straight linear falloff between them.

For more control over the top/bottom you can also add a negative cube.



Cheers,
Sascha

Thanks for the tip, that worked!

Btw, I've just learned that the correct name for the "cone" modifier on a cuboid is "quadrilateral frustrum apex truncatred square pyramid" (or perhaps "taper" or "draft" if one wants to use what we do in the CAD world). :D


That looks pretty awesome — Haha, naming it like that would definitely be a tongue twister! I’ll think about it for future releases :)