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I’ll add more modifiers as I go, but usually I’d just use a spline with two control points. If you set the curvature to 0, you’ll get a straight linear falloff between them.

For more control over the top/bottom you can also add a negative cube.



Cheers,
Sascha

Thanks for the tip, that worked!

Btw, I've just learned that the correct name for the "cone" modifier on a cuboid is "quadrilateral frustrum apex truncatred square pyramid" (or perhaps "taper" or "draft" if one wants to use what we do in the CAD world). :D


That looks pretty awesome — Haha, naming it like that would definitely be a tongue twister! I’ll think about it for future releases :)