Would you consider adding buttons for smooth panning and zooming (like Blender)? I'm using a Linux laptop and seems trackpad gestures aren't well supported and even with the new keymap and mouse settings, I have never been able to figure out how to pan anything, so I'm a bit restricted in what I can create.
eobet
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I'm trying this out again, and again had to look up how to create a cone. Just for the usability sake I would add the cone slider to the cylinder, and behind the scenes convert it to a beveled cube even though that might be a dirty hack. It's just that logically I think about a cone as being a modified cylinder, not a cube, even though in the magical maths world of SDF that might not be the case. I also haven't figured out how to lock X/Z to easy change radius for cones/cylinders. Sorry, I might have a weird brain.
EDIT: How is it possible to make an exaggerated baseball bat with the current tools? I can't figure it out... this is as far as it goes for me and it's not nearly cone shaped enough...

OMG, I can't believe I glossed over the cone slider (guess I didn't expect it there, or I was looking too hard for "taper"). Similarly, also did not realize that the inspector changed contents when I selected a layer, which is great! Now, just to double check, I see that the blending of strokes can be set to chamfer, but can the round of a stroke also be set to chamfer somehow (although I'm getting a feeling of deja vu from a previous comment writing this)...
Thank you, I had a chance to test it again and it works! If you'd like, some quick feedback:
- Would love an on-screen pan button in addition to the view rotation cube (which is rather large)
- Would love a chamfer option (hopefully also for boolean blends) for hard surface modeling
- The bevel vs round setting is confusing (to me as a beginner, they seem to do the same thing and I don't understand when to use what)
