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Ceto and the 12 Secret Gardens's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #42 | 4.176 | 4.176 |
| Audio | #82 | 3.471 | 3.471 |
| Gameplay | #100 | 3.294 | 3.294 |
| Overall | #128 | 3.412 | 3.412 |
| Innovation | #151 | 3.059 | 3.059 |
| Theme interpretation | #165 | 3.176 | 3.176 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/orfaust/ceto-12-gardens
Game description
Platformer built with Godot Engine. Developed during November 2024.
Tribute to my great friend Vincent, known to his friends as "Ceto" with whom I have been living since 2013.
The game takes place across 12 gardens, one for each month of the year.
In each garden, Ceto must find the potion that, once consumed, will allow him to see the slimes infesting the garden. Along the way, he will encounter various croquettes. By eating them all, he will earn one of the 9 lives he has available.
He must use the poisonous mushrooms to eliminate all the slimes. Once the mission is completed, he can finally rest on his favorite pillow before moving on to the next garden.
At the end of the 12th level, a small final surprise awaits you.
In each level, you will earn points, which will decrease as time passes. At the end of the game, you will be able to save your score.
Theme interpretation
The protagonist of the game often leaves the house, and I have no idea where he spends his day, so I imagined his adventures in secret places.
The game features secret passages and tricks to discover, allowing you to pass through each of the 12 levels. At the end of the 12th level, there will be a little surprise.
There are some key combinations that I use to facilitate development, such as those that help eliminate all enemies or collect all the items.
Wildcards used (optional)
Let players break the rules with things like infinite lives or invincibility
Make time the enemy









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