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White Limbo's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #854 | 3.833 | 3.833 |
| Style | #1497 | 3.646 | 3.646 |
| Overall | #2127 | 3.285 | 3.285 |
| Enjoyment | #4536 | 2.375 | 2.375 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are stuck in a realm where the scale of things and even time are scaled in a way to punish you for your sins
Development Time
96 hours
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Comments
Thank you, I enjoyed playing your game! It is very stylish, very cool sounding, very interesting interpretation of the jam theme. It is a bit ominous ahah
In the end, I was able to run to the archway and even managed to get to the evil statue.
Interesting experience, thank you for your game!
I can get your point; we shared similar game design settings. I was surprised by the experience; besides the psychological horror, I felt Megalophobia. Interestingly, Buddhism originated in India but developed similar yet differentiated local contents in China and Japan.
My philosophy is to launch games without reading the bio, so I was very shocked (in a good way) when the atmospheres started to settle itself with the talking statue and the buildings that shrink and grow . That's a very neat experience! :)
Well that was scary haha, very unique experience and interpretation of the theme :) Great job!
Strange experience, great atmosphere, I'll remember that. Well done! :)
That's so nice to hear. Thanks for playing my game. I also played yours and leaved a rating and a comment
Interesting idea! The weirdness was all over me!
Thanks for playing my game. I also played yours and leaved a rating and a comment
Built to Scale Limbo,
Snow crunching beneath my feet,
Pagodas await.
Hehe, thanks for the little poem.
I've also played your game a leave it a rating.
Wow! that was terrifying! The sounds reinforced the feeling of being trapped portrayed by how huge everything is around you. I'm excited to know that other people also like to go for more of an experience than a game. I think that video games can be interpreted however we want and therefore they are a way of communicating kind of like art :)
If anyone finds other games that are mostly experiences, please share!
Interesting concept. I kinda felt the desperation of the player imagening myself in their position, walking forever in nothingness. Good work. Imagine this in VR, spooky hahaha.
Definitely intriguing artistically, and as another commenter mentioned, being boring is kind of the point. However for a walking sim it would have been cool to have more points of interest to wonder to, perhaps other scaling monuments etc. to look around for while awaiting the god's return. Not necessarily any gameplay or puzzles, but just some eye candy or maybe environmental storytelling that would create things to look at in the world. Overall, it was a very interesting experience!