Interesting story. I really liked the atmosphere. I must admit I was trying to click the unclickable choices! Good horror vibe where you suspect what's going to happen if you keep going down that path but feel a bit helpless.
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Whole Souls's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Spooky Greatness | #9 | 3.444 | 3.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Well this goes straight to my art, because I'm no artist and I made that in a hurry before the deadline, from one of the spooky Halloween pictures the NASA released :)
Glad you enjoyed the atmosphere, and that you clicked the unclickable (a very Lovecraftian word, if I may). I will try to explore this kind of gameplay further in my next stories. Thanks for playing!
I’ve read enough SF that I guessed where this was going very early on, but that didn’t detract from my enjoyment. I especially like how, as the game proceeds, you can’t make your own choices any more, and the text formatting that leads up to that.
Nicely done!
This was pretty interesting. I like how the majority of the story is just the family talk. It's simple, relatable, and all the more tragic when the ending slowly shows itself. I've replayed it a few times now and I'm not really all that sure the story gives any hints as to what the observation mission's ultimate purpose is, but I guess it doesn't have to in the long run.
Good job!
Many thanks for playing it, and for the comment! I tried to link the mission's purpose to the rest, but to be honest it wasn't the focus of the game. I could have fleshed that bit more, but in the end, it's more about identity, family etc., as you said.
I'll think about your comment for my next story however, thank you for the insight.
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