Sorry I don’t rightly remember. I’d already gotten the ghost downstairs, spoken to both girls and gone in around the house a few times thinking maybe I was wrong about the hat and thrown out a various commands to try and work out what might get the ghost to come out or be captured after seeing that it was definitely where it was in the comments. I’m not the best with parser. It’s possible I’m missing a really obvious command.
Jacic
Creator of
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Hi There. Unfortunately I seem to have gotten stuck as well. I can’t get into the shed, the water is too deep to reach the bottom and will take 9 days to empty. I can hook up and move the crane around, but it doesn’t seem to take me anywhere that I can do anything? (I’m assuming I need to get into the shed somehow.) Edit: After restarting it, I ran through the options again and it gave me the options I needed to finish. Must have been a glitch. Nice game :)
Hi there, I’m kind of sick of my game searches being full of p*rn so was trying to work out how to disable NSFW. I can’t because it says I’ve uploaded a game that was NSFW so now I have to view those sorts of games forever. Thing is none of my games are in that category or have ever been. I’ve got some with darker themes (ie interactive fiction which young kids shouldn’t be reading) but nothing graphic and would likely be fine for teenagers up and I would consider fine for work. Can anyone tell me how to fix this or what the issue might be that my account would be flagged this way?
Edit: I just checked all the tags on my game and somehow (I’m assuming an accidental extra enter press given it’s the first tag on the list) one of my games had an “adult” tag on it. I’ve removed it but it’s still telling me that I can’t disable the NSFW tag as I have games in that category. Does one mistakenly applied tag mean this is permanent? Or are there other tags that trigger this apart from the obvious? I really am sick of the amount of adult stuff in the searches, it’s gotten really bad for someone who doesn’t want to see it.
Thanks so much! I’m glad you enjoyed it. (Nice to see others appreciate Lovecraft’s work here too :D )
I’d like to go back when I have some time after the comp is finished and branch the narrative a bit more, especially as it sounds like a few people might be interested. (Unfortunately ran out of time to do this for the short petite mort time limit as you suspected.)
I think it was a great choice given the short time limit to set up the start of the story without changeable interactivity to make sure there was a solid setting for the story. I did like the weird imagery going on with the pillar.
I would have liked a bit more time to know the people involved a bit more and gotten some hints (or red herrings!) by observing what was going on to get more founded suspicions about who may or may not have been creeping into places they shouldn’t to help more build tension, and it felt a bit like I should have known them better to be able to make a choice about the ritual given they’re crew mates, but given the tight time limit of the petite mort category I can see why this may not have been possible (if this wasn’t a deliberate design choice as well! This is just something I could see allowing me to become more invested personally.) Nice game overall :)
Thanks so much Zac! Appreciate your nice comments on my game :D
Yes I’d like to branch the narrative a bit more than is there presently to give more of the choices greater weight, but was restricted by how much I could fit into the petite mort time limit as you suspected. I may go back later and play around with it some more though after the comp as I had fun writing this one.
Ok thank you! :D
Yeah I don’t know why itch hides the option for details tags, it’s such a useful thing to have. The only way I’ve found to do it is to activate that option your settings and then hand type the html commands out. This page gives some good instructions on how to do it https://itch.io/t/2151831/adding-spoiler-text-to-your-game-description
Hi guys, just thought I’d message you this. Hopefully it is helpful for running an interactive fiction game on itch. As well as allowing browser plays for a html doc, you also need to enable scroll bars and mobile friendly. Click to launch full screen is also a good idea, but usually they can still be played if left embedded in the page. Screenshot of the settings on my entry below.
Quick little game where you only have until the clock finishes chiming to find the answers you seek or else… Nice little ectocomp game :)
(Just as an aside, as this is an html file, just in case you didn’t know I think you should be able to click the option in the game’s set up on itch to make it playable in the browser if you’d like. You might get a few more plays that way especially from those on mobile devices.)
Spoiler so hiding under this tab
Well that was a bit of a twist! Always nice to be surprised when you think one thing is happening and it turns out to be something different. I liked that there were a few different monsters to interact with and decide who to run towards/evade/ allow to vie for your attention (although what happens to you if you let them take you is probably a little concerning even if you do make it into the urban legends). Although the twist is a arguably a “romance” one, it doesn’t feel like it leans too heavily into it, more like if you get caught you decide whether to keep you humanity or give in and be warped into something else to try something new.
I did find one small name-bug (game runs completely fine, it’s only a very little one), I can let you know where it is if that’s something you’d like to know.
I really like the setting of this one, definitely has the old, rotting abandoned house vibe happening down pat. Unfortunately, I can’t work out where the key is so kinda got a bit stuck wandering around with my cup full of rather suspicious liquid that I’m fairly sure I’m not meant to drink. One little thing, the pixelated, italic text in red against black was a bit harder to read.
Wow that got rather worrying fast! There’s something extra creepy about a game that seems to be responding to conversational text in real time like this. This game is a great fit for Ectocomp :) It had me suitably unsettled especially by the time I decided to close it, given the day I played it I was alone in the house late at night with branches scratching on the walls outside in the wind to add to the atmosphere.
I enjoyed this game. It was a fun little puzzle to try and work out how the pieces went together as you gain skills by devouring other familiars to set off for your final revenge.
Possible small bug?
I did find a glitch that had me stuck for a while. I disabled the security familiar but couldn’t consume him as he kept reacting. After completing a few more tasks it seemed to trip the command to let me consume him so I could finish the game.
I love the atmosphere of this game. All the little (and big- I mean almost being knocked out is big) distractions to just getting those words on paper. The ending tying into the poem and being able to see the full results of what you’d written was great too. I’ve managed to get two endings, not quite sure how to get the others, may need to have another look later.
Endings
Successful draft and the ravening.
Hey there, is it possible to have the major commands please if it’s not a huge list? I’m feeling like I’m guessing a bit and have gotten stuck.
Edit- Actually please ignore! Sorry I don’t know why I missed there is a walkthrough that can be downloaded.