Thanks for the hints. I had gotten totally stuck as well.
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That's great to know. I missed that and was wondering if there was a way to check what tasks you had completed during the game. Looks like a cute little game (or is it, I'm wondering if there's a twist there given what is in the library). I'll need to have a few more goes and see if I can complete all the tasks in time.
Well written and designed to instill anxiety in the situations it puts you in. (That scenario when someone from your childhood instantly recognises you while you're left squinting at them awkwardly trying to be sure who they might be.) The ending kind of seemed to jump out suddenly until I figured perhaps it was never a real haunted house after all and a lot of this was in the reader's mind as the way they were perceiving things as they try to navigate the stressful situations they need to go through to their appointment?
Interesting short game. I had to brush up on some numerals I rarely use but cracked the code. I think I've completed the game. It seems like it restarts if you play again. (There's no end state is there? Is it meant to be a time loop?)
Interesting little game :) I would have loved a help menu with a list of available commands if you plan to work on it any further after the comp. (It seemed to reject things like "talk" so I wasn't quite sure how to interact with the other players unless they interacted with me first.)
The graphics reminds me of those old school games (in a good way) I used to play when really young. I think it was a good move to keep the commands simple for a 4 hour parser game. Is there any way to beat it?
Love the choice of background and the little glowy lights. Very effective at setting the scene. Unfortunately for me, the really slow text scrawl took something away from the game. I had to leave it running while I left the room to do other things on two occasions because on my computer at least it seemed to be taking a long time to finish printing the text (slower than I could read it). It'd be great to have the option to skip it and have the text appear at once as there's some good stuff there.
This was sad and terrifying to read, even more so when I read the author's note. I'm so sorry you and your family had to go through that. I wish an effective treatment will one day be found.
Thanks @BenyDanette. I didn't think to add a soundtrack to this game but it's a good idea. Choicescript (the coding used for this) is a not really optimised for adding audio, but I'll have to take a look at it to see if it'd be workable for this game after the comp.
It's ok. I'm not normally one for needing trigger warnings, but this one just kind of hit me for some reason which is why I was just advising players to actually read the warnings you have listed. I actually would have been more okay with it (if that can be applied here given this is not a comfortable game) if you didn't have to pull a child into the ending. But totally see your point given this was never meant to be a happy ending kinda game. Please don't take what I was saying as criticism (your game obviously worked at intended!) It was just my personal thoughts on the ending.
I had to come back to write the review, pay attention to the warnings if any possible concerns. This game doesn't mess around at the end. (There's nothing graphic, but the implied events are enough for me given the psychological nature of the undertones coming up to it. )
I can tell that a lot of work has been put into this game. So many objects have text associated with them and there are multiple "levels". Good use of sound. Has that retro gaming feel with darker connotations. I did find the blind maze a bit frustrating, but did find my way through it eventually. (I'm not quite sure why it was so hard to find one of the turns as it was there but I seemed to miss it a number of times. Probably not a game bug but a "my end" issue. But did leave me wondering if the level was passable for a while given the initial statement that the game was "unfinished" by the person creating it). It needs another pass for spelling, but given this game is written by someone who doesn't speak English as a first language, the fact it has been translated at all is impressive. Also given the game isn't meant to be complete (in the game world) you could probably give it somewhat of a pass on that factor anyway.
So the ending. This is the part of the game that is probably going to be a bit divisive. I can see why it went there given the obvious spiraling of the main character, but I wish there was a choice there not to involve others.
This interface looks worryingly legit *laughs*. It was interesting going down the rabbit hole and seeing what was going on with the software instead of just clicking the usual "Install" and "Agree" perhaps without always reading the clauses and instructions as well as we should.
Ok I'm impressed. Often I find character creation in text games quite dull, but for this one? I found myself mulling over what sort of choices I wanted and how it would allow me to best achieve that character's goals. It was a whole game of character creation and I was really invested. Nice work :)
I like the tone of this. Reminds me of when I try not to ramble when unexpectedly presented with an answering machine (although hopefully I don't go off in such odd tangents!) Also the nice touch of if you continue to be indecisive. I wish there were some follow up calls so you could learn more about what might be going on with the whole situation, but given this is a 4 hour project I can understand the need to keep it short :)
I'm extending one of my past petite mort games out into a much larger one at the moment. (I think it's currently sitting at ~70k words so much longer and with more images, saves, paths etc). The games are yours to do with as you wish after the comp is over. The no updates thing is I think to honor the speed writing idea of the 4 hour category. You're meant to try and design a game you can write in that time, then put down the keyboard and hope for the best :)
This is quite an unusual game. Trying to think about how to examine a strange piece of art and seeing what comes out of it. I like the detail that's been put into this including the changing artwork and focus points.
It's running ok for me in Chrome. Are you using an ad blocker/privacy app? It was blocking this app in firefox until I disabled mine. (Some of those don't seem to play well with some twine games in particular for some reason.)
Little confused about these, are they meant to be kind of quirky impressions or such like rather than just normal awards (like best parser game)?
Also I'm kind of guessing from the form you can't rate as you go and come back to update a form, it has to stay unsubmitted? (I'm going to have to try and remember to come back at the end of the judging period but before judging closes as otherwise I might miss scoring games I might otherwise get a chance to play before close.)
I forgot to post, I restarted the game a few days ago and whatever glitchy thing was happening for me had gone away and the next option turned up :) This is a nice game. I liked the details you put in like looking in the mirror and the bird noting he was a handsome macaw. You're right we did do a few similar things which is surprising in a good way :D
I really liked this game. The atmosphere is great and makes you feel like you're really down there. I liked it enough to play through it a few times :)
I think it might have a couple of bugs. One was where I decided not to tell on Herzog but the game went to a told on him choice instead. It then seemed to jump to having seen a creature already when we hadn't and then a jump to the rig falling.