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(3 edits) (+1)

Ok, let me start by saying there are parts of this game I absolutely love. The artwork is cool, the way the game is put together professional, the story engaging. I really liked being able to wander around and investigate and was invested in finding out what was going on in this town to cause all the paranormal disturbances. I liked the increasing tension of the built in days left timer for trying to get all your cases completed as much as possible before then. I could see this game as being on somewhere like steam.

I’m glad I played it to the end, because if I’m honest, I almost didn’t a few clicks in. If I have one thought on how this game could be improved personally, it would be to get rid of the timed text. I’d love to replay it, but I’m not sure I have the spare time to deal with having to wait through the delays to get to the points I’d like to replay and see if I can get a different outcome. Clicking helps, but still is quite slow. If the game was ever edited to remove the timed text, I’d probably give it another go.

A help file or a bit more direction would be good in some places. I found myself quite lost on a couple of cases. I’m assuming I needed a keyword to search in the library that I couldn’t quite figure out in those cases. (Like in the case where the divination wouldn’t localise but there was no one who would speak to you further so there seemed no way to proceed with the case.) There is also a glitch where if you reinvestigate the forest, it replays the same scenes over rather than telling you there’s nothing else to find.

I really appreciated in one case where I didn’t have what I needed yet to return to the house, the game told me so and I didn’t waste the day. I was a bit frustrating to sometimes recheck a house and be told that the person would tell you if they needed to speak to you again, but in other cases, if you didn’t go back soon enough figuring they’d contact you, you lost the case. Given the amount of cases going on at once and the tight time frame in which to get them solved, not wasting a whole day by revisiting places where there’s nothing new to discover would be a big QOL improvement for the player.

Anyway, congrats on the game. It’s a strong ectocomp entry.

(+1)

Thanks for your feedback and most of all, thanks for sticking with it!

I agree with your points. The text speed is definitely a pain point in particular, and there's lots of guardrails that could be put onto cases to help you not waste days in stupid ways.

The game came together quite late (my fault, not the other devs) and so some problems really weren't identified until way too late. In particular, I didn't realize just how bad the text was because I thought the pain I was experiencing clicking through was being a dev who already knew all the stories, not that it was just generally slow even if you really needed to read it. I'll probably try to improve the text situation a bit in a post-voting build. And there's a decent chance I'll revisit the core ideas in it again someday, but I can't promise when.

All good, as I said, I really enjoyed the core aspects of the game, it’s just that any games that use timed text more than sparingly for effect are a bit of a pet peeve of mine, especially given I’m pretty time poor. It may not bother everyone to the same degree. But if you do decide to edit the game, I think removing the timed text would be a good move. Take care :)