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(+1)

Thanks for your feedback and most of all, thanks for sticking with it!

I agree with your points. The text speed is definitely a pain point in particular, and there's lots of guardrails that could be put onto cases to help you not waste days in stupid ways.

The game came together quite late (my fault, not the other devs) and so some problems really weren't identified until way too late. In particular, I didn't realize just how bad the text was because I thought the pain I was experiencing clicking through was being a dev who already knew all the stories, not that it was just generally slow even if you really needed to read it. I'll probably try to improve the text situation a bit in a post-voting build. And there's a decent chance I'll revisit the core ideas in it again someday, but I can't promise when.

All good, as I said, I really enjoyed the core aspects of the game, it’s just that any games that use timed text more than sparingly for effect are a bit of a pet peeve of mine, especially given I’m pretty time poor. It may not bother everyone to the same degree. But if you do decide to edit the game, I think removing the timed text would be a good move. Take care :)